Isbn: 9781032262697 - computer graphics through opengl®: from theory to experiments (12 resultados)

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  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    EUR 79,17

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    Paperback. Condición: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 71,37

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    Cantidad disponible: 3 disponibles

    Condición: New. pages cm.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 76,67

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    Condición: New. 2026. 4th Edition. paperback. . . . . .

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 82,25

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    Cantidad disponible: 3 disponibles

    Condición: New. pages cm.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 95,29

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    Cantidad disponible: 3 disponibles

    Condición: New. pages cm Fourth edition Includes bibliographical references and index.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    EUR 96,60

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    Condición: New. 2026. 4th Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032262699 / 9781032262697

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    Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen

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    Condición: NEW.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 84,10

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    Paperback. Condición: Brand New. 4th ed edition. 676 pages. 11.02x1.38x8.27 inches. In Stock.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Paperback. Condición: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: CRC Press, 2026

    1032262699 / 9781032262697

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 72,39

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    Condición: New. Sumanta Guha earned a Ph.D. in mathematics from the Indian Statistical Institute, Kolkata, in 1987. From 1984 to 1987 he taught mathematics at Jadavpur University in Kolkata. He left in 1987 to study computer science at the University of.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd Jul 2026, 2026

    1032262699 / 9781032262697

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 102,90

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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032262699 / 9781032262697

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 133,27

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    Paperback. Condición: new. Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.