Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Añadir al carritohardcover. Condición: Good. 4th Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Añadir al carritohardcover. Condición: New. 4th Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: online-buch-de, Dozwil, Suiza
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Añadir al carritoSep 28, 2010. Condición: gebraucht; wie neu.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
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Añadir al carritoHardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Idioma: Inglés
Publicado por A K Peters/CRC Press 28 J, 2014
ISBN 10: 1482258390 ISBN 13: 9781482258394
Librería: AwesomeBooks, Wallingford, Reino Unido
EUR 89,41
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Añadir al carritoHardcover. Condición: Very Good. Computer Graphics Through OpenGL: From Theory to Experiments This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Idioma: Inglés
Publicado por A K Peters/CRC Press 01/l /28 J, 2014
ISBN 10: 1482258390 ISBN 13: 9781482258394
Librería: Bahamut Media, Reading, Reino Unido
EUR 89,41
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Añadir al carritoHardcover. Condición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Librería: One Planet Books, Columbia, MO, Estados Unidos de America
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Añadir al carritohardcover. Condición: Like New. 3rd Edition. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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Añadir al carritoCondición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Añadir al carritohardcover. Condición: New. 3rd Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 113,87
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
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Añadir al carritoHardcover. Condición: new. New Copy. Customer Service Guaranteed.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 141,82
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2019
ISBN 10: 1138612642 ISBN 13: 9781138612648
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 144,20
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Añadir al carritoHardcover. Condición: new. Hardcover. COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINEFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Includes 180 programs with 270 experiments based on them Contains 750 exercises, 110 worked examples, and 700 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL API to code 3D scenes and animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 145,49
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 157,55
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 151,35
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 155,63
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 154,56
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 173,62
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 155,62
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Añadir al carritoCondición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 160,14
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Añadir al carritoCondición: New. 2019. 3rd Edition. hardcover. . . . . .
Idioma: Inglés
Publicado por H N H International Limited, 2022
ISBN 10: 1032256982 ISBN 13: 9781032256986
Librería: Majestic Books, Hounslow, Reino Unido
EUR 169,97
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Añadir al carritoCondición: New. pp. 676.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2022
ISBN 10: 1032256982 ISBN 13: 9781032256986
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 182,18
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 172,79
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 178,26
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 179,62
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Añadir al carritoCondición: New. 2022. 4th Edition. hardcover. . . . . .
EUR 152,94
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Añadir al carritoCondición: New. Sumanta Guha earned a Ph.D. in mathematics from the Indian Statistical Institute, Kolkata, in 1987. From 1984 to 1987 he taught mathematics at Jadavpur University in Kolkata. He left in 1987 to study computer science at the University of.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 177,83
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Añadir al carritoHardcover. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Idioma: Inglés
Publicado por H N H International Limited, 2022
ISBN 10: 1032256982 ISBN 13: 9781032256986
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 213,81
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 676.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 208,84
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2019. 3rd Edition. hardcover. . . . . . Books ship from the US and Ireland.