Computer Graphics Through OpenGL (Paperback)

Idioma: inglés

Editorial: Taylor & Francis Ltd, 2026

1032262699 / 9781032262697

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Paperback. COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.FeaturesCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelingComprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shadersComprehensive coverage of WebGL 2.0.Includes 440 programs and experimentsContains 700 exercises, 100 worked examples and 650 four-color illustrationsRequires no previous knowledge of computer graphicsBalances theory with programming practice using a hands-on interactive approach to explain the underlying conceptsSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: /. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

N° de ref. del artículo 9781032262697

Título
Computer Graphics Through OpenGL (Paperback)
Autor
Sumanta Guha
Editorial
Taylor & Francis Ltd
Año de publicación
2026
Estado
new
Encuadernación
Paperback
Idioma
inglés
ISBN 10
1032262699
ISBN 13
9781032262697
Edición
4ª Edición

AussieBookSeller

Truganina, VIC, Australia

Vendedor de 5 estrellas

Vendedor de AbeBooks desde 22 de junio de 2007

Tarifas de envío de Australia a Estados Unidos de America

ArtículoDe 25 a 45 días hábilesDe 8 a 14 días hábiles
Primer artículoEUR 32,32EUR 38,43
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The Nile Group Pty Ltd

42 Apex Drive
Truganina, VIC Australia 3029