Neo simulation gaming active learning (22 resultados)

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  • Idioma: Inglés

    Editorial: Singapore, Springer., 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Universitätsbuchhandlung Herta Hold GmbH, Berlin, AlemaniaUniversitätsbuchhandlung Herta Hold GmbH

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    Condición: Usado

    EUR 17,00

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    Cantidad disponible: 3 disponibles

    XX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch. …

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 127,73

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 118,16

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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 154,73

    Envío por EUR 3,51 
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    Cantidad disponible: 4 disponibles

    Condición: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

    • Tapa dura

    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 154,74

    Envío por EUR 17,37 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

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    Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 95,25

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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Condición: Nuevo

    EUR 159,81

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

    • Tapa dura

    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 195,66

    Envío por EUR 3,51 
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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

    • Tapa dura

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 153,86

    Envío por EUR 42,19 
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    Cantidad disponible: 1 disponibles

    Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

  • Condición: Nuevo

    EUR 202,98

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    Cantidad disponible: 2 disponibles

    Hardcover. Condición: Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 86,24

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

    • Tapa dura
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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 110,26

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer Nature Singapore Okt 2020, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 106,99

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.…

  • Condición: Nuevo

    EUR 92,27

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    Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.…

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    • Impresión bajo demanda

    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 157,98

    Envío por EUR 7,56 
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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. XX, 560 157 illus., 90 illus. in color.

  • Idioma: Inglés

    Editorial: Springer Nature Singapore Okt 2019, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 139,09

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, Springer Okt 2020, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 106,99

    Envío por EUR 60,00 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, 2020

    9811380414 / 9789811380419

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 157,15

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. XX, 560 157 illus., 90 illus. in color.

  • Condición: Nuevo

    EUR 118,61

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    Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.…

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 201,74

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Springer, Springer Okt 2019, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 139,09

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    Cantidad disponible: 1 disponibles

    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, 2019

    9811380384 / 9789811380389

    Serie: Libro 20 de 38 - Translational Systems Sciences

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 203,91

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.