Ryoju hamada (57 resultados)

Idioma: Inglés
Editorial: Singapore, Springer., 2019
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Librería: Universitätsbuchhandlung Herta Hold GmbH, Berlin, AlemaniaUniversitätsbuchhandlung Herta Hold GmbH
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EUR 17,00
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XX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch. …

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Librería: StainesBookhub, Weybridge, SURRE, Reino UnidoStainesBookhub
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EUR 90,34
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Condición: New. A brand new book in pristine condition. Showing zero signs of shelf wear, creases, or damage.

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Idioma: Inglés
Editorial: Springer, 2020
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 127,69
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Condición: As New. Unread book in perfect condition.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 130,18
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Condición: New.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 130,81
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Condición: As New. Unread book in perfect condition.

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Idioma: Inglés
Editorial: Springer, 2020
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 134,91
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Condición: New.

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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 130,39
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Condición: New. In English.

Idioma: Inglés
Editorial: Springer, 2020
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 132,26
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Condición: New.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 128,18
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Condición: New.

Idioma: Inglés
Editorial: Springer, 2020
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 130,39
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Condición: New. In English.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 131,96
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Condición: As New. Unread book in perfect condition.

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Idioma: Inglés
Editorial: Springer, 2019
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 160,57
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Springer, 2020
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 124,85
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 160,92
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Condición: New.

Idioma: Inglés
Editorial: Springer, 2020
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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 165,74
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Condición: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.
Más imágenesIdioma: Inglés
Editorial: Springer, 2020
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 95,25
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Taschenbuch. Condición: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 157,98
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Condición: New. In English.

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Idioma: Inglés
Editorial: Springer, 2019
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 169,01
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Condición: New.

Idioma: Inglés
Editorial: Springer, 2019
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 157,98
Envío por EUR 17,73Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. In English.

Idioma: Inglés
Editorial: Springer Nature, 2020
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 161,86
Envío por EUR 14,84Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
Idioma: Inglés
Editorial: Springer, 2022
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 176,51
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Condición: New.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 68,89
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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge. …

Idioma: Inglés
Editorial: Springer, 2020
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 170,31
Envío por EUR 9,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: New.

Idioma: Inglés
Editorial: Springer Singapore, 2021
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Librería: moluna, Greven, Alemaniamoluna
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EUR 127,40
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Gebunden. Condición: New.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 71,09
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Condición: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.…

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
Idioma: Inglés
Editorial: Springer, 2022
- Tapa dura
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 195,87
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Springer, 2019
- Tapa dura
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 159,92
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 131,15
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Taschenbuch. Condición: Neu. Simulation and Gaming for Social Design | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvii | Englisch | 2023 | Springer | EAN 9789811620133 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 171,61
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge. …

Idioma: Inglés
Editorial: Springer, 2022
- Tapa dura
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 171,61
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge. …