Hamada ryoju (56 resultados)

Idioma: Inglés
Editorial: Singapore, Springer. 2019
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Universitätsbuchhandlung Herta Hold GmbH, Berlin, AlemaniaUniversitätsbuchhandlung Herta Hold GmbH
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XX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch.

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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 118,26
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Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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EUR 127,62
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Condición: As New. Unread book in perfect condition.

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EUR 115,83
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Condición: New. In.

Idioma: Inglés
Editorial: Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 115,83
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EUR 132,37
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Hardcover. Condición: new. Hardcover. This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energyfood nexus);; and (3) Social e…ntrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The human dimension aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge. This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 129,97
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Condición: New.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 115,81
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Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 129,10
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Condición: As New. Unread book in perfect condition.

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Librería: Brook Bookstore, Milano, MI, ItaliaBrook Bookstore
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EUR 113,52
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Condición: new.

Idioma: Inglés
Editorial: Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 132,26
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Condición: New.

Idioma: Inglés
Editorial: Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 151,93
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Condición: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.

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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 140,31
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Condición: New. In.

Idioma: Inglés
Editorial: Springer 2019
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 140,31
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Condición: New. In.
Más imágenesIdioma: Inglés
Editorial: Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 95,15
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Taschenbuch. Condición: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer…[dot]com | Anbieter: preigu.

Idioma: Inglés
Editorial: Springer Nature 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 160,73
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Paperback. Condición: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

Idioma: Inglés
Editorial: Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 168,09
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Condición: New.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 127,40
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Condición: New.

Idioma: Inglés
Editorial: Springer, Springer 2020
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 114,36
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation…and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 77,31
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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including g…lobal warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 79,78
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Condición: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, inc…luding global warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Idioma: Inglés
Editorial: Springer 2019
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 192,51
Envío por EUR 3,51Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 202,08
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Condición: New.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 206,68
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Condición: New.
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 131,05
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Taschenbuch. Condición: Neu. Simulation and Gaming for Social Design | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvii | Englisch | 2023 | Springer | EAN 9789811620133 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[do…t]com | Anbieter: preigu.

Idioma: Inglés
Editorial: Springer Nature Singapore, Springer Nature Singapore 2019
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 145,22
Envío por EUR 65,14Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gam…ing. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Idioma: Inglés
Editorial: Springer Verlag 2019
Serie: Translational Systems Sciences, Libro 20 de 38. Libro 20 de 38 - Translational Systems Sciences
- Tapa dura
Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 204,14
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Hardcover. Condición: Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 157,86
Envío por EUR 62,50Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming…and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

- Tapa dura
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 157,86
Envío por EUR 63,29Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the… energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Kaneda, Toshiyuki (Editor) / Hamada, Ryoju (Editor) / Kumazawa, Terukazu (Editor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 225,47
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Paperback. Condición: Brand New. 324 pages. 9.25x6.10x0.75 inches. In Stock.