EUR 3,59
Cantidad disponible: 1 disponibles
Añadir al carritoSoftcover. Condición: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizations.
EUR 23,82
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 26,12
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 24,91
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 29,41
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Learn Cocos2d 2: Game Development for IOS. Book.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 31,58
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 29,38
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 39,35
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed.
EUR 49,55
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 40,94
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . .
EUR 37,45
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 37,83
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 44,73
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
EUR 41,08
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 50,92
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . . Books ship from the US and Ireland.
EUR 47,26
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. new edition. 350 pages. 9.25x1.23x7.50 inches. In Stock.
EUR 66,38
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 544.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 41,17
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed.
EUR 37,80
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Learn Cocos2d 2 | Game Development for IOS | Steffen Itterheim (u. a.) | Taschenbuch | xxvi | Englisch | 2012 | Apress | EAN 9781430244165 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 45,73
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 32,59
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por SPRINGER A PR TRADE Sep 2012, 2012
ISBN 10: 143024416X ISBN 13: 9781430244165
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 38,47
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. 544 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 63,90
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 544 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 65,38
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 544.
Librería: moluna, Greven, Alemania
EUR 36,32
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aims to be a first book on cocos2d 2.0 Continues strong selling performance of previous books on cocos2d by Steffen Itterheim. iOS, cocos2d and games development are hot tech and book market areas. Steffen Itterh.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 44,72
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.