9781350233171 - digital games and language learning: theory, development and implementation (advances in digital language learning and teaching) (23 resultados)

Digital Games and Language Learning : Theory, Development and Implementation
Peterson, Mark (EDT); Yamazaki, Kasumi (EDT); Warschauer, Mark (EDT); Thomas, Michael (EDT)
Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, GB, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Paperback. Condición: New. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive o…verview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing (UK), 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing (UK), 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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Digital Games and Language Learning : Theory, Development and Implementation
Peterson, Mark (EDT); Yamazaki, Kasumi (EDT); Warschauer, Mark (EDT); Thomas, Michael (EDT)
Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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- Primera edición
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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Condición: New. 2022. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.

Idioma: Inglés
Editorial: Bloomsbury Academic 2022-10-20, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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Paperback. Condición: New.

Digital Games and Language Learning : Theory, Development and Implementation
Peterson, Mark (EDT); Yamazaki, Kasumi (EDT); Warschauer, Mark (EDT); Thomas, Michael (EDT)
Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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Digital Games and Language Learning : Theory, Development and Implementation
Peterson, Mark (EDT); Yamazaki, Kasumi (EDT); Warschauer, Mark (EDT); Thomas, Michael (EDT)
Idioma: Inglés
Editorial: Bloomsbury Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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Idioma: Inglés
Editorial: Bloomsbury USA Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Paperback. Condición: Brand New. 300 pages. 9.21x6.14x0.75 inches. In Stock.

Idioma: Inglés
Editorial: BLOOMSBURY 3PL, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, GB, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive o…verview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC Okt 2022, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Idioma: Inglés
Editorial: Bloomsbury USA Academic, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
- Impresión bajo demanda
Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Paperback. Condición: Brand New. 300 pages. 9.21x6.14x0.75 inches. In Stock. This item is printed on demand.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Paperback. Condición: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
- Impresión bajo demanda
Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 185.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Paperback. Condición: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.