Dr mark peterson (15 resultados)

Idioma: Inglés
Editorial: CreateSpace Independent Publishing Platform (edition ), 2017
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Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,02
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

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Librería: Lost Books, AUSTIN, TX, Estados Unidos de AmericaLost Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado
EUR 18,04
Envío por EUR 4,37Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hard cover. Abridged. Sewn binding. Cloth over boards. 664 p. Very good. Like new. Cover clean and pages clean.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 47,84
Envío por EUR 14,78Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC Okt 2022, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 60,54
Envío por EUR 62,33Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Neuware - Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC Apr 2021, 2021
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa dura
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 206,05
Envío por EUR 63,03Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. Neuware.

Men Magazine, January 1972, Vol. 21, No. 1 - New York's Fantastic 'House of Red Lights' / The Free-Love Girls Who Started An 'Angel' Cycle War
Stark, Richard; Lawson, Jack; Christopher, Tom; Prince, Harold; Bogen, D.; Peterson, Mark; Collins, George; Freeling, Grant; Scanlon, Archer; Whelan, Dr. Stanley
Editorial: Magazine Management Co., Inc., USA, 1972
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- Primera edición
- Publicación periódica
Librería: RareNonFiction, IOBA, Ladysmith, BC, CanadaRareNonFiction, IOBA
Contactar con el vendedorVendedor de 5 estrellasMiembro de asociación: IOBA
Condición: Usado - Aceptable
EUR 266,03
Envío por EUR 17,50Se envía de Canada a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Single Issue Magazine. Condición: Good. First Edition. Features: The Man Who Fought Las Vegas' Mad-Dog Heisters, by Richard Stark (reprinted from Lemons Never Lie); New York's Fantastic 'House of Red Lights' - meet some of the 250 women of every race, color, nationality and sex specialty; Hunt For The Man Killers of 'Jaguar Swam…p'; The Free-Love Girls of the Eros Society Who Started A Brutal Cycle War; How Big Insurance Companies Play You For a Sucker; 'I Rode the Pacific In A Wooden Coffin' - Yank skipper Andy Gleason and his wife were thrown overboard; Wild Strip Poker game at Susan's Place (fiction); Africa's Outcast Tribe of White Savages - Kevin Chase escapes the 'Basters'; Greedy Exploiters and America's Public Lands; Helicopter Cops; Sadistic Treatment of Zoo Animals; Garbage Revolution; How to Warm Up Sexually Cold Women; Forbidden Sex and Normal Women, by Dr. Stanley Whelan; Lots of nudie photos, including Linda Francis; Four-page 'Pussycat' cartoon; great ads; and more. Unmarked with average wear. Binding intact. A sound vintage example. ; 4to.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
- Impresión bajo demanda
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 58,51
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
- Impresión bajo demanda
Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 46,94
Envío por EUR 14,78Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 185.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 50,11
Envío por EUR 43,39Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2021
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa dura
- Impresión bajo demanda
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 201,01
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2021
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa dura
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 164,85
Envío por EUR 43,39Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comp…rehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 210,32
Envío por EUR 3,49Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand pp. 592.

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 220,12
Envío por EUR 7,62Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand pp. 592.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Advances in Digital Language Learning and Teaching, Libro 10 de 11. Libro 10 de 11 - Advances in Digital Language Learning and Teaching
- Tapa dura
- Impresión bajo demanda
Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 215,31
Envío por EUR 19,58Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 220,10
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND pp. 592.