EUR 58,89
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 63,24
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
EUR 53,71
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Idioma: Inglés
Publicado por John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 66,74
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 62,30
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 58,88
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr 2012-06, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Chiron Media, Wallingford, Reino Unido
EUR 58,72
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 64,19
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Wiley-Ieee Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Anybook.com, Lincoln, Reino Unido
EUR 67,42
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9780470597187.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 68,04
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 76,74
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 88,63
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 230 pages. 9.11x6.10x0.54 inches. In Stock.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 97,44
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . . Books ship from the US and Ireland.
EUR 70,44
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publicat.
Idioma: Inglés
Publicado por John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Rarewaves.com UK, London, Reino Unido
EUR 62,14
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 85,56
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:\* Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design \* Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling \* Tasks and solutions for readers wishing to practice techniques introduced in the book \* A companion website featuring access to an app that enables the reader to conduct their own activity profiling of gamesAn important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,68
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 230 pages. 9.11x6.10x0.54 inches. In Stock. This item is printed on demand.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 72,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: CitiRetail, Stevenage, Reino Unido
Original o primera edición Impresión bajo demanda
EUR 68,04
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysisoffering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to practice techniques introduced in the book A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.