EUR 14,04
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por International Thomson Computer Press, 1996
ISBN 10: 1850321736 ISBN 13: 9781850321736
Librería: Better World Books Ltd, Dunfermline, Reino Unido
EUR 10,39
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Idioma: Inglés
Publicado por International Thomson Computer Press, London, 1996
ISBN 10: 1850321736 ISBN 13: 9781850321736
Librería: PsychoBabel & Skoob Books, Didcot, Reino Unido
EUR 6,06
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Paperback, a little sunned on rear cover, with creased rear leading corners. Leading corners are bent, affecting early and late pages; spine ends are faintly bumped. Pages are clean and sound throughout, with all content clear. TS. Used.
EUR 14,27
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Staple bound paperback (27 pages) in very good condition. Covers are slightly marked and sunned. Corners are a little bumped and rubbed. Binding is sound and pages are clear. LW. Used.
Librería: The Bookshop at Beech Cottage, Newbury, Reino Unido
Original o primera edición
EUR 11,89
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: Very Good. No Jacket. 1st Edition. 28pp staple bound booklet. Written collaboratively by Fencott and Griffiths. Four performances were given as a two-voice poem. The layout of this book reflects the nature of the poem as a performance piece. Light grey thin card covers with illustration of Teeside and black lettering. Light toning to front hinge of spine and dust spots to top margin of front cover. No inscriptions. Appears hardly read.
Idioma: Inglés
Publicado por Oral Complex, London
Librería: Test Centre Books, Norwich, Reino Unido
Manuscrito
EUR 14,27
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: Very Good Plus. Single blue sheet folded twice into narrow 8vo. Containing biographies of Cobbing, Fencott, and Whiting, a brief history of the group, and general information.
EUR 29,73
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Card covers are clean, corners minimally bumped; binding is tight; pages are unmarked. ; 5.75 x 0.1 x 8.1 inches; 16 pages.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society PR, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 48,71
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: Cotswold Internet Books, Cheltenham, Reino Unido
Original o primera edición
EUR 42,04
Cantidad disponible: 1 disponibles
Añadir al carrito1st edition. 16pp in thick paper cover. Undated - probably 1980s. A clean, tidy copy Used - Very Good. VG stapled paperback.
EUR 58,29
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,12
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 62,32
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 67,07
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 58,28
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 61,59
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr 2012-06, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Chiron Media, Wallingford, Reino Unido
EUR 58,49
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 63,87
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Wiley-Ieee Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Anybook.com, Lincoln, Reino Unido
EUR 67,16
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9780470597187.
EUR 35,17
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: Very Good. No Jacket. Feint foxing line across top of front cover. Slight crease to top corner of back cover that extends into last few pages.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 67,77
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 76,74
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 86,24
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 230 pages. 9.11x6.10x0.54 inches. In Stock.
Idioma: Inglés
Publicado por Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 94,70
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . . Books ship from the US and Ireland.
EUR 69,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoKartoniert / Broschiert. Condición: New. CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publicat.
Idioma: Inglés
Publicado por John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Rarewaves.com UK, London, Reino Unido
EUR 61,89
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 84,66
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:\* Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design \* Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling \* Tasks and solutions for readers wishing to practice techniques introduced in the book \* A companion website featuring access to an app that enables the reader to conduct their own activity profiling of gamesAn important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Publicado por Underwhich, Toronto, 1984
Librería: Invisible Books, Brighton, Reino Unido
EUR 47,57
Cantidad disponible: 1 disponibles
Añadir al carritoSoftcover. Condición: Very Good. Unread copy with light external wear from previous storage/display.
Publicado por Ganglia Press, Toronto,, 1978
Librería: Burwood Books, Wickham Market, Reino Unido
Miembro de asociación: PBFA
Original o primera edición Ejemplar firmado
EUR 83,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. First Edition. Wraps. 4to. pp [28]. Wraps with plastic fastener. Original publishers illustrated covers, lettered black. Gronk's intermediate series, no. 13. With good signed handwritten letter from the author, loosely inserted. Limited edition of 200 copies. Very good indeed. Signedes.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición Impresión bajo demanda
EUR 64,64
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysisoffering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to practice techniques introduced in the book A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 71,99
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.