Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 40,50
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Añadir al carritopaperback. Condición: Very Good. Cover shows minimal external wear. In otherwise near pristine condition with minimal/no other wear, crisp & clean interiors showing unmarked text, and firm binding! A very good copy.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 45,67
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Añadir al carritopaperback. Condición: Fine.
Librería: Devils in the Detail Ltd, Oxford, Reino Unido
EUR 35,74
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Añadir al carritoCondición: Very Good. Picture Shown is For Illustration Purposes Only : CONDITION : VERY GOOD : PAPERBACK :light wear and scuff marks to cover, pages in nice condition, shipped from the UK.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 62,97
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Añadir al carritoCondición: New.
EUR 65,32
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Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 66,00
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 67,73
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback. Condición: New.
EUR 62,63
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 58,07
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Añadir al carritoPaperback. Condición: Brand New. 316 pages. 9.00x6.00x9.00 inches. In Stock.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 70,57
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 66,34
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
EUR 71,08
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: new.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 62,62
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Añadir al carritoCondición: New.
EUR 81,00
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 77,71
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Añadir al carritoCondición: New.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 64,07
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Añadir al carritopaperback. Condición: New.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 69,93
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 76,53
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 71,70
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 54,55
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: NEW.
EUR 77,98
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 68,49
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 114,19
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2026. paperback. . . . . . Books ship from the US and Ireland.
EUR 73,29
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Carlin Wing is Associate Professor of Media Studies at Scripps College. She is coeditor of The Techno-Galactic Guide to Software Observation and EA Sports FIFA: Feeling the Game.A lively and insightful account that follows the bouncing .
EUR 83,61
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New.
EUR 63,40
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 129,43
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. 2026. paperback. . . . . .
Idioma: Inglés
Publicado por MIT Press Ltd Jan 2026, 2026
ISBN 10: 026255321X ISBN 13: 9780262553216
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 78,43
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle: ricochet in ancient tennis is set against modern tennis' true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games.
EUR 81,95
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Bounce | Balls, Walls, and Bodies in Games and Play | Carlin Wing | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2026 | MIT Press Ltd | EAN 9780262553216 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.