EUR 4,80
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Añadir al carritoPaperback. Condición: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 42,92
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Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,93
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 42,16
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Añadir al carritopaperback. Condición: Very Good. Cover shows minimal external wear. In otherwise near pristine condition with minimal/no other wear, crisp & clean interiors showing unmarked text, and firm binding! A very good copy.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 47,52
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Añadir al carritopaperback. Condición: Fine.
Librería: Devils in the Detail Ltd, Oxford, Reino Unido
EUR 35,43
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Añadir al carritoCondición: Very Good. Picture Shown is For Illustration Purposes Only : CONDITION : VERY GOOD : PAPERBACK :light wear and scuff marks to cover, pages in nice condition, shipped from the UK.
EUR 41,54
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Añadir al carritoCondición: New.
EUR 45,49
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 63,40
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Añadir al carritoCondición: New.
EUR 65,75
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Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 65,92
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 61,45
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 67,80
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Añadir al carritoPaperback. Condición: New.
EUR 57,56
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Añadir al carritoPaperback. Condición: Brand New. 316 pages. 9.00x6.00x9.00 inches. In Stock.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 69,75
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 66,41
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Bloomsbury USA Academic, 2024
ISBN 10: 1501375385 ISBN 13: 9781501375385
Librería: Revaluation Books, Exeter, Reino Unido
EUR 64,87
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Añadir al carritoPaperback. Condición: Brand New. 304 pages. 9.00x6.00x1.00 inches. In Stock.
EUR 71,08
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Añadir al carritoCondición: new.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 61,44
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Añadir al carritoCondición: New.
EUR 81,08
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Añadir al carritoPaperback. Condición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 79,09
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 63,51
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Añadir al carritopaperback. Condición: New.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 75,43
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Añadir al carritoCondición: New.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 69,31
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 71,05
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 54,08
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Añadir al carritoCondición: NEW.
EUR 75,75
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 67,89
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle- Ricochet in ancient tennis is set against modern tennis's true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. "Bounce follows an array of bouncing balls through the histories of non-electronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing"-- Provided by publisher. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 114,31
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Añadir al carritoCondición: New. 2026. paperback. . . . . . Books ship from the US and Ireland.
EUR 73,29
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Carlin Wing is Associate Professor of Media Studies at Scripps College. She is coeditor of The Techno-Galactic Guide to Software Observation and EA Sports FIFA: Feeling the Game.A lively and insightful account that follows the bouncing .