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  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 23,96

    Envío por EUR 2,35 
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    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 25,38

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484269160 / 9781484269169

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 27,99

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    Cantidad disponible: 1 disponible

    Paperback. Condición: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Idioma: Inglés

    Editorial: APress, 2021

    1484269160 / 9781484269169

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 28,25

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    Cantidad disponible: 2 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484269160 / 9781484269169

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 28,29

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    Cantidad disponible: 1 disponible

    Paperback. Condición: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 21,90

    Envío por EUR 6,61 
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    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: APress, 2021

    1484269160 / 9781484269169

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 25,15

    Envío por EUR 4,91 
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    Cantidad disponible: 2 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Apress 2021-05-25, 2021

    1484269160 / 9781484269169

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 20,41

    Envío por EUR 18,27 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 27,74

    Envío por EUR 13,32 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 23,41

    Envío por EUR 17,70 
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    Cantidad disponible: 2 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 45,01

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 26,80

    Envío por EUR 17,70 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 55,98

    Envío por EUR 11,80 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 298 pages. 9.25x6.10x0.68 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress 2021-05-24, 2021

    1484269160 / 9781484269169

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 51,69

    Envío por EUR 18,27 
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    Cantidad disponible: 10 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484269160 / 9781484269169

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 29,44

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    Cantidad disponible: 1 disponible

    Paperback. Condición: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 26,39

    Envío por EUR 48,99 
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    Cantidad disponible: 2 disponibles

    Condición: New. Beginner level users|Helps you avoid all the usual mistakes&nbspContains example and experience-oriented knowledgeTakes you on the complete game-making journeyBeginner level users|He.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 94,70

    Envío por EUR 3,56 
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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484269160 / 9781484269169

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 25,92

    Envío por EUR 76,69 
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    Cantidad disponible: 1 disponible

    Paperback. Condición: New. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 24,07

    Envío por EUR 11,80 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 298 pages. 9.25x6.10x0.68 inches. In Stock. This item is printed on demand.

  • Idioma: Inglés

    Editorial: Apress Mai 2021, 2021

    1484269160 / 9781484269169

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 58,84

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.What You Will LearnDiscover the fundamentals of game designSee some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projectsWho This Book Is ForPeople who want to make games. Basic programming experience is assumed. 300 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 63,24

    Envío por EUR 35,00 
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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.What You Will LearnDiscover the fundamentals of game designSee some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projectsWho This Book Is ForPeople who want to make games. Basic programming experience is assumed.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 95,26

    Envío por EUR 7,67 
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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484269160 / 9781484269169

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 94,18

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.