Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 7,67
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 10,16
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Good condition ex-library book with usual library markings and stickers.
Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
EUR 16,80
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 18,34
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 20,17
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 22,52
Cantidad disponible: 6 disponibles
Añadir al carritoPaperback. Condición: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Idioma: Inglés
Publicado por McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 20,32
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 27,69
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 29,06
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Idioma: Inglés
Publicado por McFarland & Company 7/20/2012, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 36,05
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 19,39
Cantidad disponible: 14 disponibles
Añadir al carritoCondición: New.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 19,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 23,88
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 21,35
Cantidad disponible: 14 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 33,93
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Publicado por V O Young Inc, 1970
Librería: Orrin Schwab Books, Providence, UT, Estados Unidos de America
EUR 35,32
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.
Publicado por V O Young Inc
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 31,46
Cantidad disponible: 1 disponibles
Añadir al carritounknown_binding. Condición: Good.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 30,88
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 44,62
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Rarewaves.com UK, London, Reino Unido
EUR 19,41
Cantidad disponible: 6 disponibles
Añadir al carritoPaperback. Condición: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Publicado por Chaosium, Inc., Albany, California, 1981
Librería: About Books, Henderson, NV, Estados Unidos de America
Original o primera edición
EUR 53,01
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good condition. Clark, Tom (cover art) Ilustrador. First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp.
Publicado por Mrs. John L. Pulsipher
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 65,41
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 39,06
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand Illustrated edition.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Majestic Books, Hounslow, Reino Unido
EUR 35,68
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 36,22
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 35,39
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Idioma: Inglés
Publicado por McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Librería: moluna, Greven, Alemania
EUR 31,62
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 31,77
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Librería: preigu, Osnabrück, Alemania
EUR 32,85
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.