Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
EUR 19,05
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Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 35,26
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Añadir al carritoPaperback or Softback. Condición: New. Zune Game Development Using XNA 3.0. Book.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 38,10
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 36,69
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Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 47,26
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . .
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EUR 46,61
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EUR 52,57
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 400 pages. 9.00x7.00x1.00 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 59,29
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . . Books ship from the US and Ireland.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 53,95
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 50,44
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Añadir al carritoPaperback. Condición: New.
EUR 70,64
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Añadir al carritoCondición: New. pp. 436.
EUR 10,93
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Añadir al carritoTB. Condición: Sehr gut. Gebraucht - Sehr gut Mängelexemplar mit leichten Lagerspuren, Sofortversand - XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.<.
EUR 38,80
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Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 47,78
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 46,00
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 436 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 69,11
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 436 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 67,27
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 436.
Idioma: Inglés
Publicado por Apress, Apress Mär 2009, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 46,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step¿by¿step examples, building complete, working XNA 3.0 examples along the way that you can download and play.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 436 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 48,10
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.