Gaming cultural commons risks (24 resultados)
Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 121,23
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Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 118,81
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Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 121,22
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 134,88
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 140,10
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 157,15
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Condición: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 157,55
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Condición: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 58,66
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Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods…such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
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Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen
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EUR 123,44
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Gaming As a Cultural Commons: Risks, Challenges, and Opportunities
Kikkawa, Toshiko (Editor)/ Kriz, Willy Christian (Editor)/ Sugiura, Junkichi (Editor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 166,26
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Paperback. Condición: Brand New. 208 pages. 9.25x6.10x0.45 inches. In Stock.
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 104,20
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Taschenbuch. Condición: Neu. Gaming as a Cultural Commons | Risks, Challenges, and Opportunities | Toshiko Kikkawa (u. a.) | Taschenbuch | Translational Systems Sciences | ix | Englisch | 2023 | Springer | EAN 9789811903502 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[do…t]hartmann[at]springer[dot]com | Anbieter: preigu.
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 175,68
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Condición: New.
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 78,06
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Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods…such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 125,24
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Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamific…ation, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future.Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 123,65
Envío por EUR 61,65Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as…gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future.Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities
Kikkawa, Toshiko (Edited by)/ Kriz, Willy Christian (Edited by)/ Sugiura, Junkichi (Edited by)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 141,82
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Hardcover. Condición: Brand New. 208 pages. 9.25x6.10x0.75 inches. In Stock. This item is printed on demand.
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 163,06
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 163,09
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 104,80
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Buch. Condición: Neu. Gaming as a Cultural Commons | Risks, Challenges, and Opportunities | Toshiko Kikkawa (u. a.) | Buch | Translational Systems Sciences | ix | Englisch | 2022 | Springer | EAN 9789811903472 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]…springer[dot]com | Anbieter: preigu Print on Demand.
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 166,48
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 166,67
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Condición: New. PRINT ON DEMAND.





