Kikkawa toshiko (72 resultados)

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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 126,58
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 129,02
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HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 125,97
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HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 133,16
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Condición: As New. Unread book in perfect condition.

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Librería: StainesBookhub, Weybridge, SURRE, Reino UnidoStainesBookhub
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EUR 101,10
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Condición: New. A brand new book in pristine condition. Showing zero signs of shelf wear, creases, or damage.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 138,20
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Condición: As New. Unread book in perfect condition.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 122,82
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 128,57
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Condición: New. In English.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 140,94
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 140,62
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 140,62
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Condición: New.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 132,98
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Condición: New.

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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 140,10
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Condición: New.

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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 155,08
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Hardback. Condición: New. 2022 ed. This book focuses on relatively neglected areas of simulation and gaming (SandG), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of SandG. Although the educational effects of SandG, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for SandG researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the SandG community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in SandG have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of SandG, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.…

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 138,38
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Condición: As New. Unread book in perfect condition.

Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko (EDT); Kriz, Willy Christian (EDT); Sugiura, Junkichi (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 145,32
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Condición: As New. Unread book in perfect condition.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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OportunidadPrecio actual: EUR 57,90
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.…

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 171,60
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Condición: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 136,54
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future.Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.…

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 136,54
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future.Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.…

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Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen
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EUR 126,62
Envío por EUR 49,15Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: NEW.

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 173,94
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Condición: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.

Idioma: Inglés
Editorial: Springer, Berlin|Springer Nature Singapore|Springer, 2022
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Librería: moluna, Greven, Alemaniamoluna
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EUR 125,19
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Gebunden. Condición: New. This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamificat.
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 104,45
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Taschenbuch. Condición: Neu. Gaming as a Cultural Commons | Risks, Challenges, and Opportunities | Toshiko Kikkawa (u. a.) | Taschenbuch | Translational Systems Sciences | ix | Englisch | 2023 | Springer | EAN 9789811903502 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado
OportunidadPrecio actual: EUR 70,25
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.…

Gaming As a Cultural Commons: Risks, Challenges, and Opportunities
Kikkawa, Toshiko (Editor)/ Kriz, Willy Christian (Editor)/ Sugiura, Junkichi (Editor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 170,68
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Paperback. Condición: Brand New. 208 pages. 9.25x6.10x0.45 inches. In Stock.

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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 180,82
Envío por EUR 9,37Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: New.

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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 149,10
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Taschenbuch. Condición: Neu. Transferring Gaming and Simulation Experience to the Real World | Toshiko Kikkawa (u. a.) | Taschenbuch | Translational Systems Sciences | xvi | Englisch | 2026 | Springer | EAN 9789819627578 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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Librería: preigu, Osnabrück, Alemaniapreigu
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 149,10
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Legacy and Future Impact of Gaming Simulation Pioneers | Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat | Willy Christian Kriz (u. a.) | Taschenbuch | Translational Systems Sciences | xiv | Englisch | 2026 | Springer | EAN 9789819643271 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…