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Game programming creating games de madhav sanjay (22 resultados)

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: clickgoodwillbooks, Indianapolis, IN, Estados Unidos de Americaclickgoodwillbooks

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    Condición: Usado - Regular

    EUR 13,33

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    Cantidad disponible: 1 disponible

    Condición: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

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    Condición: Usado - Regular

    EUR 13,36

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    Cantidad disponible: 1 disponible

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 17,67

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Bueno

    EUR 17,67

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 19,52

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 19,52

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    EUR 16,51

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Usado - Bueno

    EUR 17,04

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    Cantidad disponible: 1 disponible

    Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 27,11

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 47,75

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional 4/7/2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Game Programming in C++: Creating 3D Games. Book.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 44,61

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 52,55

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 54,52

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Brit Books, Milton Keynes, Reino UnidoBrit Books

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    EUR 42,46

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    Paperback. Condición: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 60,57

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 71,90

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    Paperback. Condición: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.

  • Idioma: Inglés

    Editorial: Pearson Education Mär 2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 59,83

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    Taschenbuch. Condición: Neu. Neuware - Program 3D Games in C++: The #1 Language at Top Game Studios WorldwideC++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.- Set up your C++ development tools quickly, and get started- Implement basic 2D graphics, game updates, vectors, and game physics- Build more intelligent games with widely used AI algorithms- Implement 3D graphics with OpenGL, shaders, matrices, and transformations- Integrate and mix audio, including 3D positional audio- Detect collisions of objects in a 3D environment- Efficiently respond to player input- Build user interfaces, including Head-Up Displays (HUDs)- Improve graphics quality with anisotropic filtering and deferred shading- Load and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring forand that's a proven route to success.…

  • Idioma: Inglés

    Editorial: Prentice-Hall, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 83,90

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Prentice-Hall, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 90,17

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand 1st edition.

  • Idioma: Inglés

    Editorial: Prentice-Hall, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 82,32

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    Condición: New. PRINT ON DEMAND.