Madhav sanjay (47 resultados)

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Bueno

    EUR 19,44

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    Cantidad disponible: 1 disponibles

    Condición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

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    Condición: Usado - Regular

    EUR 16,36

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    Cantidad disponible: 1 disponibles

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: clickgoodwillbooks, Indianapolis, IN, Estados Unidos de Americaclickgoodwillbooks

    Vendedor de 4 estrellas
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    Condición: Usado - Regular

    EUR 16,36

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    Cantidad disponible: 1 disponibles

    Condición: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta

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    Condición: Usado - Bueno

    EUR 19,90

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 26,46

    Envío por EUR 3,23 
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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Regular

    EUR 26,46

    Envío por EUR 3,23 
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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Goodbooks Company, Springdale, AR, Estados Unidos de AmericaGoodbooks Company

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    Condición: Usado - Regular

    EUR 25,65

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    Cantidad disponible: 1 disponibles

    Condición: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Facetextbooks, LITTLE ROCK, AR, Estados Unidos de AmericaFacetextbooks

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    Condición: Usado - Aceptable

    EUR 26,46

    Envío por EUR 5,16 
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    Cantidad disponible: 1 disponibles

    paperback. Condición: Good. May contain some writing/highlighting. Cover shows wear from normal use. Supplemental materials such as CDs or access codes are not included unless otherwise noted.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 30,18

    Envío por EUR 6,52 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 3 disponibles

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Addison-Wesley, Upper Saddle River, NJ, 2014

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Smith Family Bookstore Downtown, Eugene, OR, Estados Unidos de AmericaSmith Family Bookstore Downtown

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 35,48

    Envío por EUR 5,12 
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    Cantidad disponible: 1 disponibles

    Trade Paperback. Condición: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 44,54

    Envío por EUR 2,27 
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    Cantidad disponible: 2 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Pearson Education (US), Boston, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 46,90

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. C++ remains the key language at many leading game development studios. Since its used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhavs game programming courses at USC, its fun, easy, practical, hands-on, and complete. Step by step, youll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. Youll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional 4/7/2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Condición: Nuevo

    EUR 48,43

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Game Programming in C++: Creating 3D Games. Book.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 52,34

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 50,45

    Envío por EUR 2,27 
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    Cantidad disponible: 2 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 54,60

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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Brit Books, Milton Keynes, Reino UnidoBrit Books

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 41,23

    Envío por EUR 18,61 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Paperback. Condición: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

    • Tapa blanda

    Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 53,70

    Envío por EUR 8,35 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    paperback. Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 65,27

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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 56,41

    Envío por EUR 17,45 
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    Cantidad disponible: 2 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 58,17

    Envío por EUR 17,45 
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    Cantidad disponible: 2 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2012

    3659126551 / 9783659126550

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 79,68

    Envío por EUR 2,27 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 68,92

    Envío por EUR 14,54 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.

  • Idioma: Inglés

    Editorial: LAP Lambert Academic Publishing, DE, 2012

    3659126551 / 9783659126550

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 86,21

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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2012

    3659126551 / 9783659126550

    • Tapa blanda

    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 76,07

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In.

  • Idioma: Inglés

    Editorial: Pearson Education Mär 2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 57,51

    Envío por EUR 30,50 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. Neuware - Program 3D Games in C++: The #1 Language at Top Game Studios WorldwideC++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.- Set up your C++ development tools quickly, and get started- Implement basic 2D graphics, game updates, vectors, and game physics- Build more intelligent games with widely used AI algorithms- Implement 3D graphics with OpenGL, shaders, matrices, and transformations- Integrate and mix audio, including 3D positional audio- Detect collisions of objects in a 3D environment- Efficiently respond to player input- Build user interfaces, including Head-Up Displays (HUDs)- Improve graphics quality with anisotropic filtering and deferred shading- Load and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring forand that's a proven route to success.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing 2012-05-15, 2012

    3659126551 / 9783659126550

    • Tapa blanda

    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 73,01

    Envío por EUR 18,02 
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    Cantidad disponible: 10 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2012

    3659126551 / 9783659126550

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 75,98

    Envío por EUR 17,45 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: ADDISON WESLEY PUB CO INC, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 44,87

    Envío por EUR 48,99 
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    Condición: New. &Uumlber den AutorSanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked.

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 56,42

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    Paperback. Condición: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.