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Madhav sanjay (49 resultados)

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: clickgoodwillbooks, Indianapolis, IN, Estados Unidos de Americaclickgoodwillbooks

    Vendedor de 4 estrellas
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    Condición: Usado - Regular

    EUR 13,33

    Envío por EUR 3,58 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

    Vendedor de 5 estrellas
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    Condición: Usado - Regular

    EUR 13,36

    Envío por EUR 3,58 
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    Cantidad disponible: 1 disponible

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 17,67

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 17,67

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 19,52

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 19,52

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 16,51

    Envío por EUR 3,36 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Usado - Bueno

    EUR 17,04

    Envío por EUR 5,99 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 27,17

    Envío por EUR 3,36 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Regular

    EUR 27,17

    Envío por EUR 3,36 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Goodbooks Company, Springdale, AR, Estados Unidos de AmericaGoodbooks Company

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    Condición: Usado - Regular

    EUR 26,25

    Envío por EUR 4,48 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

    Vendedor de 5 estrellas
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    Condición: Usado - Regular

    EUR 27,22

    Envío por EUR 3,58 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 27,11

    Envío por EUR 6,71 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Pearson Education, Limited, 2014

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Usado - Bueno

    EUR 30,72

    Envío por EUR 5,99 
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    Cantidad disponible: 1 disponible

    Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Unknown, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: The Book Mongers, Tacoma, WA, Estados Unidos de AmericaThe Book Mongers

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 35,35

    Envío por EUR 3,58 
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    Cantidad disponible: 1 disponible

    paperback. Condición: Very Good. Pages are like new. Book has likely been read but will have minimal signs of wear. Will include the dust cover and media if included. May have slight shelf wear but otherwise excellent condition. We consider books in Very Good condition to be gift-able quality.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 32,24

    Envío por EUR 6,71 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Addison-Wesley, Upper Saddle River, NJ, 2014

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

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    Librería: Smith Family Bookstore Downtown, Eugene, OR, Estados Unidos de AmericaSmith Family Bookstore Downtown

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    Condición: Usado - Bueno

    EUR 36,96

    Envío por EUR 5,34 
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    Cantidad disponible: 1 disponible

    Trade Paperback. Condición: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 47,75

    Envío por EUR 2,37 
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    Cantidad disponible: 2 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Pearson Education (US), Boston, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 50,20

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. C++ remains the key language at many leading game development studios. Since its used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhavs game programming courses at USC, its fun, easy, practical, hands-on, and complete. Step by step, youll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. Youll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional 4/7/2018, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Condición: Nuevo

    EUR 50,44

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Game Programming in C++: Creating 3D Games. Book.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 44,61

    Envío por EUR 8,00 
    Se envía de Italia a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: new.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 52,55

    Envío por EUR 2,37 
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    Cantidad disponible: 2 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Serie: Libro 1 de 16 - Game Design

    • Tapa blanda

    Librería: medimops, Berlin, Alemaniamedimops

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    Condición: Usado - Bueno

    EUR 43,69

    Envío por EUR 10,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 55,35

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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 54,52

    Envío por EUR 2,69 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Brit Books, Milton Keynes, Reino UnidoBrit Books

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    Condición: Usado - Aceptable

    EUR 42,46

    Envío por EUR 19,16 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

    • Tapa blanda

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 67,51

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    Paperback. Condición: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: New.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Libro 13 de 16 - Game Design

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 71,90

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    Paperback. Condición: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.