ISBN: 9798868828324 - securing single-player games in unreal engine: techniques to protect game variables, progress, and player trust (12 resultados)

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  • Idioma: Inglés

    Editorial: Apress, 2026

    9798868828324

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 45,36

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    Condición: New.

  • Idioma: Inglés

    Editorial: Apress Okt 2026, 2026

    9798868828324

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    Librería: Wegmann1855, Zwiesel, AlemaniaWegmann1855

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    EUR 58,84

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    Taschenbuch. Condición: Neu. Neuware -Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you'll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassin's Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.…

  • Idioma: Inglés

    Editorial: Apress Okt 2026, 2026

    9798868828324

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 64,25

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    Taschenbuch. Condición: Neu. Neuware - Master practical, code-driven techniques to safeguard gameplay integrity without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.Through real-world examples and game-ready implementations, you ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention backed by insights from titles like The Witcher 3 and Assassin s Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.…

  • Idioma: Inglés

    Editorial: Apress, 2026

    9798868828324

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 49,25

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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. Securing Single-Player Games in Unreal Engine | Techniques to Protect Game Variables, Progress, and Player Trust | Sheikh Sohel Moon | Taschenbuch | xxii | Englisch | 2026 | Apress | EAN 9798868828324 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: Apress Okt 2026, 2026

    9798868828324

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    Librería: Books-by-Floh, Paderborn, AlemaniaBooks-by-Floh

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    EUR 81,46

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    Taschenbuch. Condición: Neu. Neuware -Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you'll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassin's Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. 384 pp. Englisch.…

  • Idioma: Inglés

    Editorial: APress, Berkley, 2026

    9798868828324

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 47,44

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, youll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassins Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: APRESS L.P. Okt 2026, 2026

    9798868828324

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 58,84

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master practical, code-driven techniques to safeguard gameplay integrity without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.Through real-world examples and game-ready implementations, you ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention backed by insights from titles like The Witcher 3 and Assassin s Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. 359 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress Okt 2026, 2026

    9798868828324

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    Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, AlemaniaRheinberg-Buch Andreas Meier eK

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    Condición: Nuevo

    EUR 58,84

    Envío por EUR 23,00 
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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master practical, code-driven techniques to safeguard gameplay integrity without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.Through real-world examples and game-ready implementations, you ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention backed by insights from titles like The Witcher 3 and Assassin s Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. 384 pp. Englisch.…

  • Idioma: Inglés

    Editorial: APress, 2026

    9798868828324

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 48,37

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Idioma: Inglés

    Editorial: APress, Berkley, 2026

    9798868828324

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    EUR 59,11

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, youll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassins Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Apress Okt 2026, 2026

    9798868828324

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 58,84

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you'll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassin's Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.Springer Nature Customer Service Center GmbH, Europaplatz 3,69115 Heidelberg, Germany, Heidelberg 384 pp. Englisch.…

  • Idioma: Inglés

    Editorial: APress, Berkley, 2026

    9798868828324

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 97,39

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    Paperback. Condición: new. Paperback. Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, youll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassins Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…