ISBN: 9798190496154 - high-performance game programming with godot 4: identify performance problems, improve frame stability, master profiling tools, and build faster, more efficient projects (6 resultados)

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  • Condición: Nuevo

    EUR 47,55

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: - Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.- Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.- Write more efficient GDScript using modern coding practices and performance-conscious techniques.- Reduce rendering costs through better scene organization, visibility management, and draw call optimization.- Optimize physics, navigation, and gameplay systems as object counts increase.- Build scalable projects that perform consistently across desktop, mobile, and web platforms.- Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.- Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today. …

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798190496154

    Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 33,64

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added? Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely? If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.Write more efficient GDScript using modern coding practices and performance-conscious techniques.Reduce rendering costs through better scene organization, visibility management, and draw call optimization.Optimize physics, navigation, and gameplay systems as object counts increase.Build scalable projects that perform consistently across desktop, mobile, and web platforms.Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798190496154

    Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 33,65

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798190496154

    Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 31,32

    Envío por EUR 2,68 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798190496154

    Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 30,08

    Envío por EUR 6,01 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798190496154

    Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

    • Tapa blanda
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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 34,49

    Envío por EUR 44,26 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added? Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely? If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.Write more efficient GDScript using modern coding practices and performance-conscious techniques.Reduce rendering costs through better scene organization, visibility management, and draw call optimization.Optimize physics, navigation, and gameplay systems as object counts increase.Build scalable projects that perform consistently across desktop, mobile, and web platforms.Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …