High-Performance Game Programming with Godot 4 (Paperback)

Idioma: inglés

Editorial: Independently Published, 2026

9798190496154

Serie: Libro 2 de 4 - Godot 4 Game Engineering in Practice Series

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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Vendedor de IberLibro desde 12 de octubre de 2005

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Paperback. Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added? Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely? If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.Write more efficient GDScript using modern coding practices and performance-conscious techniques.Reduce rendering costs through better scene organization, visibility management, and draw call optimization.Optimize physics, navigation, and gameplay systems as object counts increase.Build scalable projects that perform consistently across desktop, mobile, and web platforms.Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

N° de ref. del artículo 9798190496154

Título
High-Performance Game Programming with Godot 4 (Paperback)
Autor
George Trafford
Editorial
Independently Published
Año de publicación
2026
Estado
new
Encuadernación
Paperback
Idioma
inglés
ISBN 13
9798190496154
Serie
Libro 2 de 4: Godot 4 Game Engineering in Practice Series

Grand Eagle Retail

Bensenville, IL, Estados Unidos de America

Vendedor de 5 estrellas

Vendedor de IberLibro desde 12 de octubre de 2005

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ArtículoDe 6 a 14 días hábilesDe 6 a 16 días hábiles
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