Librería: Ammareal, Morangis, Francia
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Añadir al carritoSoftcover. Condición: Bon. Ancien livre de bibliothèque. Edition 2003. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Edition 2003. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Books Puddle, New York, NY, Estados Unidos de America
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Añadir al carritoCondición: New. pp. 258.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2004
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 240 pages. 9.50x6.25x0.50 inches. In Stock.
Librería: Buchmarie, Darmstadt, Alemania
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Añadir al carritoCondición: Good. Ehemaliges Bibliotheksexemplar. Mit Bibliotheksstempel und Aufkleber am Buchrücken. Als übereignet gekennzeichnet.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Virtual Storytelling; Using Virtual Reality Technologies for Storytelling | Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings | Olivier Balet (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2003 | Springer | EAN 9783540205357 | Verantwortliche Person für die EU: Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115 Heidelberg, productsafety[at]springernature[dot]com | Anbieter: preigu.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Mispah books, Redhill, SURRE, Reino Unido
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Idioma: Inglés
Publicado por Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytell ingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
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Añadir al carritoCondición: New. Print on Demand pp. 258 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 258.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: moluna, Greven, Alemania
EUR 48,37
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Stor.
Idioma: Inglés
Publicado por Springer, Springer Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Storytelling.- Narrativity and Authoring.- Authoring Highly Generative Interactive Drama.- Character-Focused Narrative Generation for Execution in Virtual Worlds.- Managing Authorship in Plot Conduction.- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.- From the Necessity of Film Closure to Inherent VR Wideness.- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors.- Mediation and Interface.- Stories in Space: The Concept of the Story Map.- Mediating Action and Background Music.- The Effects of Mediation in a Storytelling Virtual Environment.- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment.- Group Interaction and VR Storytelling in Museums.- Beyond Human, Avatar as Multimedia Expression.- Virtual Characters.- Building Virtual Actors Who Can Really Act.- The V-Man Project: Toward Autonomous Virtual Characters.- Tell Me That Bit Again. Bringing Interactivity to a Virtual Storyteller.- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data.- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents.- Mixed Reality.- The Art of Mixing Realities.- 'Just Talking about Art' - Creating Virtual Storytelling Experiences in Mixed Reality.- Users Acting in Mixed Reality Interactive Storytelling.- Is Seeing Touching Mixed Reality Interaction and Involvement Modalities.- Applications.- Using Virtual Reality for 'New Clowns'.- Storytelling forRecreating Our Selves: ZENetic Computer.- A Distributed Virtual Storytelling System for Firefighters Training.- CITYCLUSTER 'From the Renaissance to the Megabyte Networking Age' A Virtual Reality & High Speed Networking Project.- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 256 pp. Englisch.