Olivier balet (35 resultados)

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Softcover. Condición: Bon. Ancien livre de bibliothèque. Edition 2003. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Edition 2003. Ammareal gives back up to 15% of this item's net price to charity organizations.…

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings (Lecture Notes in Computer Science)
Balet, Olivier [Editor]; Subsol, Gerard [Editor]; Torguet, Patrice [Editor];
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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November . (Lecture Notes in Computer Science)
Balet, Olivier [Editor]; Subsol, Gérard [Editor]; Torguet, Patrice [Editor];
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Paperback. Condición: Very Good. Sorry, No international shipping on this item.Ex-library paperback in very nice condition with the usual markings and attachments. Except for library markings, interior clean and unmarked. Tight binding.

Virtual Storytelling : Using Virtual Reality Technologies for Storytelling : International Conference Icvs 2001, Avignon, France, September 2001, Proceedings
International Conference on Virtual Storytelling 2001 Avignon, France; Subsol, Gerard (EDT); Torguet, Patrice (EDT)
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Virtual Storytelling : Using Virtual Reality Technologies for Storytelling : International Conference Icvs 2001, Avignon, France, September 2001, Proceedings
International Conference on Virtual Storytelling 2001 Avignon, France; Subsol, Gerard (EDT); Torguet, Patrice (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Idioma: Inglés
Editorial: Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2001
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Paperback. Condición: New. 2001 ed. This book constitutes the refereed proceedings of the first International Conference on Virtual Storytelling, ICVS 2001, held in Avignon, France, in September 2001. The 20 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the proceedings. The book offers topical sections on new techniques, authoring tools, a new form of narration, virtual characters, and applications.…

Virtual Storytelling, Using Virtual Reality Technologies for Storytelling : Using Virtual Reality Techniques for Storytelling : Second International Conference, Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings
Balet, Olivier; Subsol, Gerard; Torguet, Patrice; INTERNATIONAL CONFERENCE ON VIRTUAL STOR
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Virtual Storytelling : Using Virtual Reality Technologies for Storytelling : International Conference Icvs 2001, Avignon, France, September 2001, Proceedings
International Conference on Virtual Storytelling 2001 Avignon, France; Subsol, Gerard (EDT); Torguet, Patrice (EDT)
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Virtual Storytelling, Using Virtual Reality Technologies for Storytelling : Using Virtual Reality Techniques for Storytelling : Second International Conference, Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings
Balet, Olivier; Subsol, Gerard; Torguet, Patrice; INTERNATIONAL CONFERENCE ON VIRTUAL STOR
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Virtual Storytelling : Using Virtual Reality Technologies for Storytelling : International Conference Icvs 2001, Avignon, France, September 2001, Proceedings
International Conference on Virtual Storytelling 2001 Avignon, France; Subsol, Gerard (EDT); Torguet, Patrice (EDT)
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Condición: New. pp. 258.

Virtual Storytelling, Using Virtual Reality Technologies for Storytelling: Using Virtual Reality Techniques for Storytelling : Second International Conference, Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings
Balet, Olivier/ Subsol, Gerard/ Torguet, Patrice/ INTERNATIONAL CONFERENCE ON VIRTUAL STOR
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Paperback. Condición: Brand New. 1st edition. 240 pages. 9.50x6.25x0.50 inches. In Stock.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.…

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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around camp res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.…

Idioma: Inglés
Editorial: Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2001
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New. 2001 ed. The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. …

Virtual Storytelling, Using Virtual Reality Technologies for Storytelling : Using Virtual Reality Techniques for Storytelling : Second International Conference, Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings
Balet, Olivier; Subsol, Gerard; Torguet, Patrice; INTERNATIONAL CONFERENCE ON VIRTUAL STOR
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Virtual Storytelling, Using Virtual Reality Technologies for Storytelling : Using Virtual Reality Techniques for Storytelling : Second International Conference, Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings
Balet, Olivier; Subsol, Gerard; Torguet, Patrice; INTERNATIONAL CONFERENCE ON VIRTUAL STOR
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Condición: gut. Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 2003 . Notes in Computer Science (2897), Band 2897) In deutscher Sprache. pages.

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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.…

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around camp res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. 232 pp. Englisch.…

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Condición: New. Print on Demand pp. 258 Illus.

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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enrich.…