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Idioma: Inglés
Publicado por Springer, Palgrave Macmillan, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance.The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications.
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Publicado por Springer-Nature New York Inc, 2025
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoHardcover. Condición: Brand New. 250 pages. 9.25x6.10x9.21 inches. In Stock.
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Publicado por Springer Nature Switzerland AG, Cham, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoHardcover. Condición: new. Hardcover. This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance.The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Idioma: Inglés
Publicado por Springer, Berlin, Springer, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance.The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications. 287 pp. Englisch.
Idioma: Inglés
Publicado por Springer Nature Switzerland AG, Cham, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
Librería: CitiRetail, Stevenage, Reino Unido
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Añadir al carritoHardcover. Condición: new. Hardcover. This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance.The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Springer, Palgrave Macmillan Feb 2026, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 312 pp. Englisch.
Idioma: Inglés
Publicado por Springer Nature Switzerland AG, Cham, 2026
ISBN 10: 3032079403 ISBN 13: 9783032079404
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Añadir al carritoHardcover. Condición: new. Hardcover. This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls. It outlines an integrated offline-online process that learns perceptual quality under controlled conditions and adapts it to dynamic, real-time environments. The optimization is modeled as a decomposable multi-metric, multi-control problem, solvable in polynomial time by integrating solutions from simpler subproblems. Each subproblem is evaluated using a novel, function-free method based on dominance and a binary-divide algorithm with guaranteed error tolerance.The work is the first to show that the relationship between a stimulus and its variation in multimedia and psychophysical applications can be nonlinear yet monotonic and non-smooth. It also pioneers a method for optimizing perceptual quality in real-time communications without requiring original data at the receiver. This long-standing open problem is challenging due to the subjective nature of perceptual quality and the complexity of unknown tradeoffs among quality measures. The findings demonstrate the feasibility of solving these challenges through decomposition and dominance, offering practical solutions for improving perceptual quality in online real-time interactive multimedia applications. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.