9783032047175 - gamified education: innovating learning through play and technology de kurni, muralidhar; krishnamaneni, ramesh; k.g., srinivasa (13 resultados)

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Taschenbuch. Condición: Neu. Gamified Education | Innovating Learning Through Play and Technology | Muralidhar Kurni (u. a.) | Taschenbuch | xxiii | Englisch | 2026 | Springer | EAN 9783032047175 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]c…om | Anbieter: preigu.

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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundations, instructio…nal strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.

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Paperback. Condición: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementati…ons that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundat…ions, instructional strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. 423 pp. Englisch.

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Paperback. Condición: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementati…ons that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundatio…ns, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 448 pp. Englisch.

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Paperback. Condición: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementati…ons that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.