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Añadir al carritoXX, 546 p. Softcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 265. Sprache: Englisch.
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Idioma: Inglés
Publicado por Springer Nature Switzerland AG, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Publicado por Springer Nature Switzerland AG, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Publicado por Springer Nature Switzerland AG 2019-04-09, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoPaperback. Condición: New.
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Publicado por Springer Nature Switzerland AG, CH, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoPaperback. Condición: New. 2019 ed.
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ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoCondición: New. This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Le.
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Publicado por Springer-Verlag New York Inc, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 568 pages. 9.25x6.10x1.38 inches. In Stock.
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Añadir al carritoTaschenbuch. Condición: Neu. Interactivity, Game Creation, Design, Learning, and Innovation | 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings | Anthony L. Brooks (u. a.) | Taschenbuch | xx | Englisch | 2019 | Springer | EAN 9783030061333 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed post-conference proceedings of two conferences: The 7 th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3 rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Idioma: Inglés
Publicado por Springer Nature Switzerland AG, CH, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
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Publicado por Springer-Verlag New York Inc, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
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Añadir al carritoPaperback. Condición: Brand New. 568 pages. 9.25x6.10x1.38 inches. In Stock. This item is printed on demand.
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Publicado por Springer International Publishing Jan 2019, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed post-conference proceedings of two conferences: The 7 th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3 rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions. 568 pp. Englisch.
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Idioma: Inglés
Publicado por Springer, Springer Jan 2019, 2019
ISBN 10: 3030061337 ISBN 13: 9783030061333
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Interfaces for Science: Conceptualizing An Interactive Graphical Interface.- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics.- Co-designing Gaming Experiences for Museums with Teenagers.- Moderate Recursion: A Digital Artifact of Interactive Dance.- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces.- Oscillating Sound Installation.- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing.- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.- Interactive Evolution of Swarms for the Visualisation of Consumptions.- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art.- Creative approaches on interactive visualization and characterization at the nanoscale.- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences - recognitionand related creating with and for affordances.- Memorial Design Pattern Catalogue- Design issues for Digital Remembrance.- Cyberella - Design issues for Interactive 360 degree film.- Smart, Affective, and Playable Cities.- Serious Game for Teaching Statistics in Higher Education: storyboard design.- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication.- The use of 360-degree video to provide an alternative media approach to Paralympic sports.- 'I didn't know, you could do that' - Affordance Signifiers for Touch Gestures on Mobile Devices.- A Social App That Combines Dating and Museum.- Visiting Experiences.- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology.- A Serious Game for Hemophobia Treatment Phobos: first Insights.- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.- To design with strings for playability in cities.- A storytelling smart-city approach to further cross-regional.- Tourism.- Re-interpreting cities with play Urban semiotics and Gamification.- Fostering Social Interaction in Playful Cities.- Saving Face: Play-full design for social engagement, in public smart city spaces.- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes.- GLOBE - Cognitive and social competence development by virtual collaboration and simulation games.- Makerspaces promoting students' design thinking and collective knowledge creation: Examples from Canada and Finland.- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings.- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting.- Dynamic Lighting in Classrooms: A new interactive tool for teaching.- Designing a Playful Robot Application for Second Language Learning.- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources.- An Interactive Multisensory Virtual Environment for Developmentally Disabled.- Making Puppet Circuits.- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women.- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project, Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder, A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders.- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools .- Evolving PlaySpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 568 pp. Englisch.