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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Broad Street Books, Branchville, NJ, Estados Unidos de America
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Añadir al carritopaperback. Condición: As New. Book is in excellent condition, text is unmarked and pages are tight.
Librería: medimops, Berlin, Alemania
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Añadir al carritoCondición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 39,99
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Packt Publishing 9/16/2022, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 42,34
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Añadir al carritoPaperback or Softback. Condición: New. Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript. Book.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 43,33
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Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 42,69
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 53,55
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Añadir al carritoPaperback. Condición: New. This book equips you with the tools, techniques, and concepts vital to building an extensible, maintainable, and entertaining experience using Babylon.js v5.0. You'll be introduced to a progressively complex set of topics as the book explores the process of building an attractive, performant, and modern 3D game using the latest in WebGL/WebGPU technology.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 56,09
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Añadir al carritoCondición: New. pp. 426.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 45,81
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Packt Publishing 2022-09-16, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Chiron Media, Wallingford, Reino Unido
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Añadir al carritoPaperback. Condición: New.
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Añadir al carritopaperback. Condición: Sehr gut. 426 Seiten; 9781801076586.2 Gewicht in Gramm: 1.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Mispah books, Redhill, SURRE, Reino Unido
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Añadir al carritopaperback. Condición: New. New. book.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Rarewaves.com UK, London, Reino Unido
EUR 49,79
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Añadir al carritoPaperback. Condición: New. Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finishKey FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor - no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook DescriptionBabylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game.The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is forThis book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 45,94
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 50,72
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Majestic Books, Hounslow, Reino Unido
EUR 52,65
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 426.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 52,16
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 426.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2022
ISBN 10: 1801076588 ISBN 13: 9781801076586
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 51,89
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
EUR 55,10
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnJosh Elster spends most of his days working as a software engineering lead for a technology startup and his nights patrolling the BabylonJS forums and working on various side-projects. Unlike Bruce Wayne, however, he did n.
Librería: preigu, Osnabrück, Alemania
EUR 57,20
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Going the Distance with [.] | Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript | Josh Elster | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781801076586 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 65,42
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key Features:Explore browser-based, editable, interactive Playground samples Create GPU-based resources using the Node Material Editor - no shader code required Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects Book Description: Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What You Will Learn:Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser Design and integrate compelling and performant 3D interactive scenes with a web-based application Write WebGL/WebGPU shader code using the Node Material Editor Separate code concerns to make the best use of the available resources Use the Babylon.js Playground to tightly iterate application implementation Convert a web application into a Progressive Web Application (PWA) Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor Who this book is for: This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.