9781489990457 - digital creativity: individuals, groups, and organizations: 32 (integrated series in information systems) (13 resultados)

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Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Condición: New. pp. 168.

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Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Paperback. Condición: Brand New. 168 pages. 9.30x6.20x0.40 inches. In Stock.
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Editorial: Humana, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Taschenbuch. Condición: Neu. Digital Creativity | Individuals, Groups, and Organizations | Kun Chang Lee | Taschenbuch | Integrated Series in Information Systems | xiv | Englisch | 2014 | Humana | EAN 9781489990457 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartman…n[at]springer[dot]com | Anbieter: preigu.

Idioma: Inglés
Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books
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Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Idioma: Inglés
Editorial: Springer New York Dez 2014, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically in…fluenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardlessof their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender,races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, andknowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies. 168 pp. Englisch.

Idioma: Inglés
Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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Condición: New. Print on Demand pp. 168.

Idioma: Inglés
Editorial: Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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Condición: New. PRINT ON DEMAND pp. 168.

Idioma: Inglés
Editorial: Humana, Springer Dez 2014, 2014
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influe…nced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardlessof their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, genderraces, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, andknowledge networks among members.This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 168 pp. Englisch.

Idioma: Inglés
Editorial: Humana, Springer, 2014
Serie: Libro 30 de 40 - Integrated Series in Information Systems
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 112,77
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influen…ced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardlessof their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender,races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, andknowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.