Librería: Book Dispensary, Concord, ON, Canada
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Añadir al carritoSoft cover. Condición: Very Good. ex-lib w/usual markings, VERY GOOD softcover, no marks in text, uncreased spine; a clean, gently used copy. Book.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
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Añadir al carritoCondición: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Mahler Books, PFLUGERVILLE, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. This book is in very good condition; no remainder marks. It does have some cover shelfwear and edge wear. Inside pages are clean. ; 343 pages.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: Chiron Media, Wallingford, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 328 pages. 10.00x7.00x1.00 inches. In Stock.
Librería: Books Puddle, New York, NY, Estados Unidos de America
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Librería: preigu, Osnabrück, Alemania
EUR 45,85
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Añadir al carritoTaschenbuch. Condición: Neu. Practical Video Game Bots | Automating Game Processes using C++, Python, and AutoIt | Ilya Shpigor | Taschenbuch | xv | Englisch | 2018 | Apress | EAN 9781484237359 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 48,14
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications.Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains.You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs. 344 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 67,41
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Añadir al carritoCondición: New. Print on Demand pp. 344.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 71,92
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 344.
Librería: moluna, Greven, Alemania
EUR 40,39
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains everything you need to know about bot development in video gamesA practical contemporary book on game automation and programming via game botsIncludes three game application examples.
Idioma: Inglés
Publicado por Apress, Apress Aug 2018, 2018
ISBN 10: 1484237358 ISBN 13: 9781484237359
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 48,14
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception dataWho This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 344 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 50,08
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications.Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains.You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.