9781350015722 - video game level design: how to create video games with emotion, interaction, and engagement (required reading range) de salmond, michael (31 resultados)

Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
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Editorial: Bloomsbury Publishing PLC, GB, 2021
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Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it bri…ngs together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skil…l as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Condición: New. 2021. Paperback. . . . . .

Idioma: Inglés
Editorial: Bloomsbury Publishing, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Condición: New. pp. 240.

Idioma: Inglés
Editorial: Bloomsbury Academic 2/11/2021, 2021
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Paperback or Softback. Condición: New. Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Book.

Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Academic 2021-02-11, 2021
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Idioma: Inglés
Editorial: Bloomsbury Academic 2021-02-11, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
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Condición: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.

Idioma: Inglés
Editorial: Bloomsbury Publishing, 2021
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Condición: New. pp. 240.

Idioma: Inglés
Editorial: Bloomsbury USA Academic, 2021
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Idioma: Inglés
Editorial: Bloomsbury Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, GB, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA
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Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it bri…ngs together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
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Idioma: Inglés
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Librería: Russell Books, Victoria, BC, CanadaRussell Books
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Idioma: Inglés
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Idioma: Inglés
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Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skil…l as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury USA Academic, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
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Paperback. Condición: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, London, 2021
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Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skil…l as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
Librería: moluna, Greven, Alemaniamoluna
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Kartoniert / Broschiert. Condición: New. Inhaltsverzeichnis1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is .

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC Feb 2021, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative ski…ll as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, GB, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA United
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Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it bri…ngs together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, GB, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it bri…ngs together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Idioma: Inglés
Editorial: Bloomsbury Publishing PLC, 2021
Serie: Required Reading Range, Libro 44 de 44. Libro 44 de 44 - Required Reading Range
- Tapa blanda
Librería: preigu, Osnabrück, Alemaniapreigu
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Taschenbuch. Condición: Neu. Video Game Level Design | How to Create Video Games with Emotion, Interaction, and Engagement | Michael Salmond | Taschenbuch | Required Reading Range | Kartoniert / Broschiert | Englisch | 2021 | Bloomsbury Publishing PLC | EAN 9781350015722 | Verantwortliche Person für die EU: preigu GmbH & Co. KG,… Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.