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Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, GB, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
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Añadir al carritoPaperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, London, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoPaperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoCondición: New. pp. 240.
Idioma: Inglés
Publicado por Bloomsbury Academic 2/11/2021, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoPaperback or Softback. Condición: New. Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Book.
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Idioma: Inglés
Publicado por Bloomsbury Academic 2021-02-11, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por Bloomsbury Academic 2021-02-11, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Idioma: Inglés
Publicado por Bloomsbury USA Academic, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoPaperback. Condición: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.
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Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, GB, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
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Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, London, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
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Añadir al carritoPaperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Bloomsbury USA Academic, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,94
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Añadir al carritoPaperback. Condición: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, London, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: CitiRetail, Stevenage, Reino Unido
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Añadir al carritoPaperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: moluna, Greven, Alemania
EUR 48,02
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Añadir al carritoKartoniert / Broschiert. Condición: New. Inhaltsverzeichnis1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is .
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC Feb 2021, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 42,49
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, GB, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 68,77
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, GB, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: Rarewaves.com UK, London, Reino Unido
EUR 43,20
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2021
ISBN 10: 1350015725 ISBN 13: 9781350015722
Librería: preigu, Osnabrück, Alemania
EUR 54,10
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Video Game Level Design | How to Create Video Games with Emotion, Interaction, and Engagement | Michael Salmond | Taschenbuch | Required Reading Range | Kartoniert / Broschiert | Englisch | 2021 | Bloomsbury Publishing PLC | EAN 9781350015722 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.