Isbn: 9781350015722 - video game level design: how to create video games with emotion, interaction, and engagement (required reading range) (31 resultados)

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  • Idioma: Inglés

    Editorial: Unknown, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    paperback. Condición: Very Good. Clean text, crisp pages. Ships next business day from NC.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source

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    paperback. Condición: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, GB, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic 2021-02-11, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Paperback. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, London, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: New. 2021. Paperback. . . . . .

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: New. pp. 240.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic 2/11/2021, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Paperback or Softback. Condición: New. Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Book.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: New.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic 2021-02-11, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. pp. 240.

  • Idioma: Inglés

    Editorial: Bloomsbury USA Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Paperback. Condición: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, GB, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: Bloomsbury Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, London, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Idioma: Inglés

    Editorial: Bloomsbury USA Academic, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Paperback. Condición: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, London, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Paperback. Condición: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: New. Inhaltsverzeichnis1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is .

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC Feb 2021, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. Neuware - Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, GB, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, GB, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Paperback. Condición: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

  • Idioma: Inglés

    Editorial: Bloomsbury Publishing PLC, 2021

    1350015725 / 9781350015722

    Serie: Libro 44 de 44 - Required Reading Range

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    Taschenbuch. Condición: Neu. Video Game Level Design | How to Create Video Games with Emotion, Interaction, and Engagement | Michael Salmond | Taschenbuch | Required Reading Range | Kartoniert / Broschiert | Englisch | 2021 | Bloomsbury Publishing PLC | EAN 9781350015722 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.