ISBN: 9781138298897 - the pyramid of game design: designing, producing and launching service games (28 resultados)

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
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Paperback. Condición: Very Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
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Paperback. Condición: Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc
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EUR 53,79
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Paperback. Condición: Very Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc
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EUR 53,79
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Paperback. Condición: Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 65,01
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Paperback. Condición: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.…

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 83,48
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Condición: New.

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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 65,48
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 69,90
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Condición: As New. Unread book in perfect condition.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 111,16
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 102,89
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Paperback. Condición: Brand New. 325 pages. 9.25x6.25x0.75 inches. In Stock.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 119,41
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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EUR 118,62
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Paperback. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 9-10 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 105,10
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Taschenbuch. Condición: Neu. Neuware - Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.…

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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 108,55
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Taschenbuch. Condición: Neu. The Pyramid of Game Design | Designing, Producing and Launching Service Games | Nicholas Lovell | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2018 | A K Peters/CRC Press | EAN 9781138298897 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 51,25
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Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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EUR 76,28
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PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 103,37
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Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Librería: moluna, Greven, Alemaniamoluna
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EUR 106,62
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Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and expl.…