Isbn: 9781138298897 - the pyramid of game design: designing, producing and launching service games (27 resultados)

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  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2018

    1138298891 / 9781138298897

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    Paperback. Condición: Very Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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    Editorial: CRC Press LLC, 2018

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    Paperback. Condición: Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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  • Idioma: Inglés

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    Paperback. Condición: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.

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    Editorial: A K Peters/CRC Press 2019-02-01, 2019

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    Paperback. Condición: Brand New. 325 pages. 9.25x6.25x0.75 inches. In Stock.

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    Paperback. Condición: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.

  • Idioma: Inglés

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    Taschenbuch. Condición: Neu. The Pyramid of Game Design | Designing, Producing and Launching Service Games | Nicholas Lovell | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2018 | A K Peters/CRC Press | EAN 9781138298897 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press Dez 2018, 2018

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    Taschenbuch. Condición: Neu. Neuware - Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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    Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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    Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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    Editorial: Taylor & Francis Ltd, London, 2018

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    Paperback. Condición: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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    Editorial: CRC Press, 2018

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    Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and expl.