Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 133,24
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Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 135,99
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Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 120,74
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Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 120,72
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 173,09
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Añadir al carritoCondición: New. pp. 252.
EUR 180,74
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Añadir al carritoHardcover. Condición: Brand New. 252 pages. 9.75x7.00x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 128,18
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 231,01
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Añadir al carritoCondición: New. Music is a central component of video games. This book provides methods and concepts for understanding how game music works. Num Pages: 262 pages, 13 b/w illus. 13 music examples. BIC Classification: AVGV; AVX; UDM; UDX. Category: (P) Professional & Vocational. Dimension: 184 x 254 x 21. Weight in Grams: 676. . 2016. Hardcover. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 222,36
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 212,80
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Añadir al carritoHardcover. Condición: Like New. Like New. book.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 246,91
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 261,67
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Añadir al carritoCondición: New. Music is a central component of video games. This book provides methods and concepts for understanding how game music works. Num Pages: 262 pages, 13 b/w illus. 13 music examples. BIC Classification: AVGV; AVX; UDM; UDX. Category: (P) Professional & Vocational. Dimension: 184 x 254 x 21. Weight in Grams: 676. . 2016. Hardcover. . . . .
Idioma: Inglés
Publicado por Cambridge University Press, Cambridge, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 135,62
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 130,66
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Añadir al carritoHardcover. Condición: Brand New. 252 pages. 9.75x7.00x0.75 inches. In Stock. This item is printed on demand.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 136,19
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Idioma: Inglés
Publicado por Cambridge University Press, Cambridge, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: CitiRetail, Stevenage, Reino Unido
EUR 136,28
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Majestic Books, Hounslow, Reino Unido
EUR 177,74
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 252.
Idioma: Inglés
Publicado por Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 174,84
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 252.
Idioma: Inglés
Publicado por Cambridge University Press, Cambridge, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 181,70
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.