Isbn: 9781041033776 - gamifying ai in higher education: teaching generative artificial intelligence fluency (18 resultados)

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  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, 2026

    104103377X / 9781041033776

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    EUR 41,29

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    Cantidad disponible: 3 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Routledge 7/17/2026, 2026

    104103377X / 9781041033776

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    EUR 47,32

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Gamifying AI in Higher Education: Teaching Generative Artificial Intelligence Fluency. Book.

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, GB, 2026

    104103377X / 9781041033776

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    EUR 47,84

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: New. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.…

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 43,44

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 51,83

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, GB, 2026

    104103377X / 9781041033776

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 52,11

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: New. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.…

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 57,69

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 52,60

    Envío por EUR 9,95 
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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 62,90

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 202 pages. 9.00x6.00x9.02 inches. In Stock.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd Jul 2026, 2026

    104103377X / 9781041033776

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 48,54

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    Taschenbuch. Condición: Neu. Neuware - Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.…

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen

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    EUR 37,54

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    Cantidad disponible: 3 disponibles

    Condición: NEW.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    104103377X / 9781041033776

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 46,42

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The books emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor & Francis, 2026

    104103377X / 9781041033776

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 47,09

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, GB, 2026

    104103377X / 9781041033776

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 54,78

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    Paperback. Condición: New. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.…

  • Idioma: Inglés

    Editorial: Taylor and Francis Ltd, GB, 2026

    104103377X / 9781041033776

    • Tapa blanda

    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 45,62

    Envío por EUR 76,12 
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    Paperback. Condición: New. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    104103377X / 9781041033776

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 53,15

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    Taschenbuch. Condición: Neu. Gamifying AI in Higher Education | Teaching Generative Artificial Intelligence Fluency | Sierra Adare-Tasiwoopa api | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2026 | Taylor & Francis Ltd | EAN 9781041033776 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: Routledge, 2026

    104103377X / 9781041033776

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 48,66

    Envío por EUR 11,71 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 202 pages. 9.00x6.00x9.02 inches. In Stock. This item is printed on demand.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    104103377X / 9781041033776

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 76,01

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    Paperback. Condición: new. Paperback. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The books emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses. Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…