Isbn: 9781032971278 - an introduction to virtual and augmented reality: designing impactful experiences (13 resultados)

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  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032971274 / 9781032971278

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032971274 / 9781032971278

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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  • Idioma: Inglés

    Editorial: CRC Press, 2026

    1032971274 / 9781032971278

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032971274 / 9781032971278

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    EUR 170,26

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    Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: CRC Press, 2026

    1032971274 / 9781032971278

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032971274 / 9781032971278

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 194,02

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  • Idioma: Inglés

    Editorial: Chapman and Hall/CRC, 2026

    1032971274 / 9781032971278

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 182,54

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: CRC Press, 2026

    1032971274 / 9781032971278

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 175,51

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    Condición: New. Marco Gillies is Professor of Computing, Goldsmiths, University of London, UK.Sylvia Xueni Pan is Professor of Virtual Reality, Goldsmiths, University of London, UK.This book is an introduction to Virtual Reality (VR) and .

  • Idioma: Inglés

    Editorial: Chapman & Hall, 2026

    1032971274 / 9781032971278

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 239,76

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    Hardcover. Condición: Brand New. 288 pages. 10.00x7.00x10.00 inches. In Stock.

  • Idioma: Inglés

    Editorial: CRC Press Aug 2026, 2026

    1032971274 / 9781032971278

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 244,90

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    Buch. Condición: Neu. Neuware - This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VR's immersive environments and AR's seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of 'presence' and 'embodiment' in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032971274 / 9781032971278

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    EUR 173,55

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    Hardcover. Condición: new. Hardcover. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VRs immersive environments and ARs seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of presence and embodiment in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries in creative and technical fields. Includes a wealth of case studies of applications and interviews. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032971274 / 9781032971278

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 192,69

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    Hardcover. Condición: new. Hardcover. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VRs immersive environments and ARs seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of presence and embodiment in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries in creative and technical fields. Includes a wealth of case studies of applications and interviews. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, 2026

    1032971274 / 9781032971278

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    • Impresión bajo demanda

    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 216,90

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    Hardcover. Condición: new. Hardcover. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VRs immersive environments and ARs seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of presence and embodiment in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries in creative and technical fields. Includes a wealth of case studies of applications and interviews. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…