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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: moluna, Greven, Alemania
EUR 181,02
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Añadir al carritoCondición: New. Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligen.
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EUR 218,40
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoHardcover. Condición: Brand New. 320 pages. 10.00x7.00x10.24 inches. In Stock.
Idioma: Inglés
Publicado por Taylor & Francis Ltd Apr 2026, 2026
ISBN 10: 1032936614 ISBN 13: 9781032936611
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 251,99
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Añadir al carritoBuch. Condición: Neu. Neuware - The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 157,67
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Añadir al carritoHardcover. Condición: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: CitiRetail, Stevenage, Reino Unido
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Añadir al carritoHardcover. Condición: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 248,58
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Añadir al carritoHardcover. Condición: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.