9781032914541 - the complete guide to videogame performance directing: place, time, action de keegan, tom (24 resultados)

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Paperback. Condición: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper w…ith concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condición: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper w…ith concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Taschenbuch. Condición: Neu. The Complete Guide to Videogame Performance Directing | Place, Time, Action | Tom Keegan | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | CRC Press | EAN 9781032914541 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfr…ancis[dot]com | Anbieter: preigu.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, , AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion captur…e floor and in the voiceover booth, this book dives deeper with concrete examples from the author's 25 year career directing seminal games from the early years to today's blockbusters.Identifying the Place (What is the physical environment ), Time (What just happened ), and Action (What do the characters want ) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step by step instructions, this book shows how to make scenes and lines come alive. It offers real world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self care and sustaining a long term career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. 204 pp. Englisch.

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Librería: moluna, Greven, , Alemaniamoluna
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Tom Keegan trained as an actor, movement artist, and director, performing in theaters throughout the US and Europe. He worked in animation at Hanna-Barbera Studios and Universal Cartoon Studios before transitioning to… videogames in 1998, where he has per.

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Paperback. Condición: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper w…ith concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture flo…or and in the voiceover booth, this book dives deeper with concrete examples from the author's 25 year career directing seminal games from the early years to today's blockbusters.Identifying the Place (What is the physical environment ), Time (What just happened ), and Action (What do the characters want ) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step by step instructions, this book shows how to make scenes and lines come alive. It offers real world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self care and sustaining a long term career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.