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Publicado por Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032862246 ISBN 13: 9781032862248
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Añadir al carritoPaperback. Condición: New. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the 'three Cs of AI,' and introduces the concept of Communal Augmented Reality - Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium's VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America's Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance.
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Añadir al carritoCondición: New. Shane Pike, PhD, is a senior lecturer in the School of Creative Arts at the Queensland University of Technology. An award-winning producer, writer, and director of theatre, his most recent works fuse traditional practices with emerging t.
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Añadir al carritoTaschenbuch. Condición: Neu. AI, AR, and VR in Theatre and Performance | Technology in the Present and Future of Live Creative Arts | Shane Pike | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | Routledge | EAN 9781032862248 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032862246 ISBN 13: 9781032862248
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Añadir al carritoPaperback. Condición: New. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the 'three Cs of AI,' and introduces the concept of Communal Augmented Reality - Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium's VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America's Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032862246 ISBN 13: 9781032862248
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Añadir al carritoPaperback. Condición: new. Paperback. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the three Cs of AI, and introduces the concept of Communal Augmented Reality Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgiums VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of Americas Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoPaperback. Condición: Brand New. 168 pages. 9.00x6.00x9.02 inches. In Stock. This item is printed on demand.
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the 'three Cs of AI,' and introduces the concept of Communal Augmented Reality - Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium's VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America's Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance. 148 pp. Englisch.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032862246 ISBN 13: 9781032862248
Librería: CitiRetail, Stevenage, Reino Unido
EUR 46,48
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Añadir al carritoPaperback. Condición: new. Paperback. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the three Cs of AI, and introduces the concept of Communal Augmented Reality Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgiums VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of Americas Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 51,82
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the 'three Cs of AI,' and introduces the concept of Communal Augmented Reality - Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium's VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America's Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032862246 ISBN 13: 9781032862248
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 94,44
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Añadir al carritoPaperback. Condición: new. Paperback. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the three Cs of AI, and introduces the concept of Communal Augmented Reality Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgiums VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of Americas Annie Dorsen.With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance. AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.