Librería: Books From California, Simi Valley, CA, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 146,05
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 171,98
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 172,24
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Librería: Majestic Books, Hounslow, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 177,39
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Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 177,40
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 206,78
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Añadir al carritoCondición: New. 1st edition NO-PA16APR2015-KAP.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 198,47
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Añadir al carritoCondición: New. In.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 208,33
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 253,54
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Añadir al carritoHardcover. Condición: Brand New. 248 pages. 9.18x6.12x9.21 inches. In Stock.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 103261014X ISBN 13: 9781032610146
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 148,46
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Añadir al carritoHardcover. Condición: new. Hardcover. This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members.This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away. This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 103261014X ISBN 13: 9781032610146
Librería: CitiRetail, Stevenage, Reino Unido
EUR 143,45
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Añadir al carritoHardcover. Condición: new. Hardcover. This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members.This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away. This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: moluna, Greven, Alemania
EUR 146,29
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Philipp Busch is a game producer, designer, author and international keynote speaker. He teaches game-based approaches and agile methods at a variety of institutions and universities and learned his craft from cross-cultural teams all ar.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 202,00
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Añadir al carritoHRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 210,98
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 103261014X ISBN 13: 9781032610146
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 288,53
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members.This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away. This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 260,80
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process.