Isbn: 9780990326274 - gamechangers: learning experience design done right (16 resultados)

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  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Editorial: Sententia Publishing 9/22/2025, 2025

    0990326276 / 9780990326274

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Hardback or Cased Book. Condición: New. GameChangers: Learning Experience Design Done Right. Book.

  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Editorial: Sententia Publishing, 2025

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Editorial: Sententia Publishing, 2025

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    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Editorial: Sententia Publishing, 2025

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Hardcover. Condición: Brand New. 436 pages. 7.00x1.31x10.00 inches. In Stock.

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    Idioma: Inglés

    Editorial: Sententia Publishing, 2025

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Editorial: Sententia Publishing, 2025

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Hardback. Condición: New.

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    Editorial: Sententia Publishing, 2025

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Hardcover. Condición: new. Hardcover. The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet. so much of our training still looks like it did twenty years ago. Even when we "embrace" recent technologies, we often use them to reinforce the same old instructional patterns. We plug modern tools into outdated thinking.Gamification is a prime example.When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.But this Community refused to stop there.The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.This anthology is their invitation to you.It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful. A collection of voices, stories, strategies, and provocations that represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Buch. Condición: Neu. GameChangers | Learning Experience Design Done Right | Jonathan Peters (u. a.) | Buch | Englisch | 2025 | Sententia Publishing | EAN 9780990326274 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

  • Idioma: Inglés

    Editorial: Sententia Publishing, 2025

    0990326276 / 9780990326274

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 119,63

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    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet. so much of our training still looks like it did twenty years ago. Even when we 'embrace' recent technologies, we often use them to reinforce the same old instructional patterns. We plug modern tools into outdated thinking.Gamification is a prime example.When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.But this Community refused to stop there.The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.This anthology is their invitation to you.It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful.