Isbn: 9780674724983 - the military-entertainment complex: 4 (metalabprojects) (22 resultados)

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  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: HPB-Emerald, Dallas, TX, Estados Unidos de AmericaHPB-Emerald

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    Condición: Usado - Bueno

    EUR 21,13

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    paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 24,16

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    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    • Primera edición

    Librería: Blue Sky Rare Books, Palm Springs, CA, Estados Unidos de AmericaBlue Sky Rare Books

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    Condición: Usado - Bueno

    EUR 31,34

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Very good. First Edition. Paperback with minor wear to covers, contents fine.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 31,65

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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 36,19

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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, US, 2018

    0674724984 / 9780674724983

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 41,78

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    Paperback. Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 32,12

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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 45,38

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    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 42,62

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    Cantidad disponible: 15 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Harvard University Press, Cambridge, Mass, 2018

    0674724984 / 9780674724983

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    EUR 49,87

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    Paperback. Condición: new. Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 51,51

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    Cantidad disponible: 15 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 44,54

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    Condición: new.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2017

    0674724984 / 9780674724983

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Series: metaLABprojects. Num Pages: 266 pages, 71 color illustrations, 6 halftones, 2 line illustrations. BIC Classification: HBW; JFCA; JFD. Category: (G) General (US: Trade). Dimension: 140 x 210. . . 2017. Paperback. . . . .

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    EUR 46,12

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    Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 52,36

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Harvard University Press 2017-12-19, 2017

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Harvard University Press, 2018

    0674724984 / 9780674724983

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Series: metaLABprojects. Num Pages: 266 pages, 71 color illustrations, 6 halftones, 2 line illustrations. BIC Classification: HBW; JFCA; JFD. Category: (G) General (US: Trade). Dimension: 140 x 210. . . 2017. Paperback. . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Harvard University Press, Cambridge, Mass, 2018

    0674724984 / 9780674724983

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condición: new. Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Idioma: Inglés

    Editorial: Harvard University Press, US, 2018

    0674724984 / 9780674724983

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 39,25

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    Paperback. Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.