Idioma: Inglés
Publicado por Harvard University Press (edition ), 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 5,49
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 7,16
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Stanford University Press, 1997
ISBN 10: 0804729255 ISBN 13: 9780804729253
Librería: Lowry's Books, Three Rivers, MI, Estados Unidos de America
EUR 19,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Good condition. Corner bumping and edge wear. Underlining and margin marking. Size: 8vo - over 7¾" - 9¾" tall.
EUR 4,00
Cantidad disponible: 1 disponibles
Añadir al carritoCouverture souple. Condición: Bon. Tim Collins Le Pré Aux Clercs - 28/01/2010 Livre 4,00 ? Très Bon Etat Stock disponible : 1 Pays d'expédition : France Expédition (?) :Normal ? Suivi ? Recommandé - Point de retrait So Colissimo ? Chronopost ? Point relais Mondial Relay Commentaire de l'annonce : Les frais d'envoi postaux, ou autres seront calculés, au plus juste sans prise de marge du vendeurAu dessus de 500g SVP par Mondial Relay moins onéreux que la Poste et plus fiable quant au respect physique du colis.Pour l'étranger envoi par "livres et brochures " jusqu'à 2 kgphoto non contractuelle envoi d'autres photos sur demande.Retrait possible sur Paris 9e et Département de l'Oise Retrait possible chez le vendeur (60000).
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Blue Sky Rare Books, Palm Springs, CA, Estados Unidos de America
Original o primera edición
EUR 30,56
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very good. First Edition. Paperback with minor wear to covers, contents fine.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 38,72
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Harvard University Press, US, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 41,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 39,30
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 40,35
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New.
EUR 4,48
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Photo non contractuelle. Envoi rapide et soigné.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 44,63
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 42,22
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Harvard University Press, Cambridge, Mass, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 48,63
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 50,23
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 44,26
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 37,05
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 41,70
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 41,51
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Majestic Books, Hounslow, Reino Unido
EUR 53,52
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 46,89
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Harvard University Press 2017-12-19, 2017
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Chiron Media, Wallingford, Reino Unido
EUR 48,07
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por Harvard University Press, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 67,45
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Harvard University Press, Cambridge, Mass, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: CitiRetail, Stevenage, Reino Unido
EUR 46,97
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Harvard University Press, Cambridge, Mass, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 75,60
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Harvard University Press, US, 2018
ISBN 10: 0674724984 ISBN 13: 9780674724983
Librería: Rarewaves.com UK, London, Reino Unido
EUR 41,50
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.