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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
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Añadir al carritoCondición: New. pp. xxiii + 443.
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Añadir al carritoCondición: New. pp. xxiii + 443.
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Añadir al carritoCondición: New. In.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 206,06
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Añadir al carritoCondición: New. Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. Editor(s): Magnenat-Thalmann, Nadia; Thalmann, Daniel. Num Pages: 468 pages, Illustrations. BIC Classification: UYQ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 30. Weight in Grams: 928. . 2004. 1st Edition. Hardcover. . . . .
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Añadir al carritoHardcover. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
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Añadir al carritoGebunden. Condición: New. Virtual Humans simulations are becoming increasingly popular and many systems are now available to animate Virtual Humans. Such systems encompass several different domains including autonomous agents in virtual environments, human factors analysis, training.
EUR 257,78
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Añadir al carritoCondición: New. Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. Editor(s): Magnenat-Thalmann, Nadia; Thalmann, Daniel. Num Pages: 468 pages, Illustrations. BIC Classification: UYQ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 30. Weight in Grams: 928. . 2004. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland.
EUR 223,72
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Añadir al carritoBuch. Condición: Neu. Neuware - Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.\* Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).\* Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans\* Addresses the advanced topics of hair representation and cloth animation with applications in fashion design\* Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.; Virtual Humans simulations are becoming increasingly popular and many systems are now available to animate Virtual Humans. Such systems encompass several different domains including autonomous agents in virtual environments, human factors analysis, training, education, virtual prototyping, simulation-based design and entertainment.At the moment Virtual Humans are most commonly used in the entertainment industry and specifically in movies and video games. However, there are many current and potential applications of human activities that may be part of a system involving Virtual Humans in a wide range of areas including simulation, emergency situations, medical applications and engineering.- Covers all aspects of Virtual Humans- Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate their bodies and faces- Presents the concepts of behavioral animation, crowd simulation, intercommunication between Virtual Humans and interaction between real humans and autonomous Virtual Humans- Addresses the advanced topics of hair representation and cloth animation with applications in fashion design- Discusses the standards for Virtual Humans and a platform for real-time simulationWritten by leading experts in the area, the Handbook of Virtual Humans covers the basic principles through to state-of-the-art and advanced concepts in this exciting field. Engineers, researchers and developers in computer graphics, computer animation, virtual reality and game development will all find this reference indispensable.
EUR 286,65
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 443 pages. 9.50x6.75x1.25 inches. In Stock.
Librería: UK BOOKS STORE, London, LONDO, Reino Unido
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Añadir al carritoHardcover. Condición: New. Brand New ! Fast Delivery "International Edition " and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 4-6 Working days .and we do have flat rate for up to 2LB. Extra shipping charges will be requested This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 121,96
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Añadir al carritoCondición: New. pp. xxiii + 443 Illus. This item is printed on demand.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2004
ISBN 10: 0470023163 ISBN 13: 9780470023167
Librería: CitiRetail, Stevenage, Reino Unido
Original o primera edición Impresión bajo demanda
EUR 174,68
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humansAddresses the advanced topics of hair representation and cloth animation with applications in fashion designDiscusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation. Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2004
ISBN 10: 0470023163 ISBN 13: 9780470023167
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición Impresión bajo demanda
EUR 228,09
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humansAddresses the advanced topics of hair representation and cloth animation with applications in fashion designDiscusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation. Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 227,43
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 443 pages. 9.50x6.75x1.25 inches. In Stock. This item is printed on demand.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2004
ISBN 10: 0470023163 ISBN 13: 9780470023167
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición Impresión bajo demanda
EUR 227,46
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humansAddresses the advanced topics of hair representation and cloth animation with applications in fashion designDiscusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation. Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.