Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 11,56
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
EUR 13,87
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Añadir al carritoCondición: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 22,04
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,57
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 45,91
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Añadir al carritoPaperback or Softback. Condición: New. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 46,58
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 60,35
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 55,12
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Speedyhen LLC, Hialeah, FL, Estados Unidos de America
EUR 64,33
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Añadir al carritoCondición: NEW.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 67,85
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Añadir al carritoPaperback. Condición: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 51,36
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 53,70
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 51,38
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 59,56
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Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 54,79
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 71,42
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Añadir al carritoCondición: New. pp. xi + 319.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 66,20
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Añadir al carritoCondición: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 65,27
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 82,10
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland.
EUR 51,39
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Añadir al carritoCondición: NEW.
Librería: moluna, Greven, Alemania
EUR 63,54
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Añadir al carritoCondición: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Librería: Rarewaves.com UK, London, Reino Unido
EUR 62,89
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Librería: Majestic Books, Hounslow, Reino Unido
EUR 56,08
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. xi + 319 Illus. This item is printed on demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 67,67
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. xi + 319.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 65,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What really makes a video game story interactive What's the best way to create an interactive story How much control should players be given Do they really want that control in the first place Do they even know what they want-or are their stated desires at odds with the unconscious preferences All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Librería: preigu, Osnabrück, Alemania
EUR 74,40
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Interactive Storytelling for Video Games | Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more | Josiah Lebowitz (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2011 | Routledge | EAN 9780240817170 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.