Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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9780240817170: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
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Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

Reseña del editor:

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

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Josiah Lebowitz, Chris Klug
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 234 x 190 mm. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Nº de ref. de la librería AAZ9780240817170

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Josiah Lebowitz, Chris Klug
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 234 x 190 mm. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Nº de ref. de la librería AAZ9780240817170

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Josiah Lebowitz, Chris Klug
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Descripción Taylor & Francis Ltd 2011-04-05, Oxford, 2011. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240817170

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Josiah Lebowitz
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Descripción Focal Press, 2011. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780240817170

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Descripción Paperback. Estado de conservación: New. Not Signed; What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences. book. Nº de ref. de la librería ria9780240817170_rkm

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Lebowitz, Josiah; Klug, Chris
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ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Taylor & Francis Ltd, 2011. Estado de conservación: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . . Nº de ref. de la librería V9780240817170

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Lebowitz, Josiah; Klug, Chris
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Lebowitz, Josiah; Klug, Chris
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Descripción Taylor & Francis Ltd. Estado de conservación: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780240817170

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LEBOWITZ, JOSIAH; KLUG, CHRIS.
Editorial: Focal Press (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Focal Press, 2011. Paperback. Estado de conservación: NEW. 9780240817170 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE0183632

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