Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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9780240817170: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Review:

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

From the Publisher:

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

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Lebowitz, Josiah; Klug, Chris
Editorial: Focal Press, U.S.A. (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Focal Press, U.S.A., 2011. Soft cover. Estado de conservación: New. 1st Edition. Nº de ref. de la librería 0059305

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Lebowitz, Josiah; Klug, Chris
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 234 x 190 mm. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Nº de ref. de la librería AAZ9780240817170

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Lebowitz, Josiah; Klug, Chris
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
Nuevos Paperback Cantidad: 1
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The Book Depository US
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 234 x 190 mm. Language: English . Brand New Book. What really makes a video game story interactive? What s the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you ll: Nº de ref. de la librería AAZ9780240817170

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Lebowitz, Josiah; Klug, Chris
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Paperback. Estado de conservación: New. Not Signed; What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences. book. Nº de ref. de la librería ria9780240817170_rkm

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Lebowitz, Josiah; Klug, Chris
Editorial: Taylor & Francis Ltd 2011-04-05, Oxford (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Blackwell's
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Descripción Taylor & Francis Ltd 2011-04-05, Oxford, 2011. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240817170

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Lebowitz, Josiah; Klug, Chris
Editorial: Focal Press (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Books2Anywhere
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Descripción Focal Press, 2011. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780240817170

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Lebowitz, Josiah; Klug, Chris
Editorial: Taylor & Francis Ltd (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Taylor & Francis Ltd, 2011. Estado de conservación: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . . Nº de ref. de la librería V9780240817170

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Lebowitz, Josiah; Klug, Chris
Editorial: Focal Press (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
Nuevos Tapa blanda Cantidad: 1
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Book Deals
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Descripción Focal Press, 2011. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College. Nº de ref. de la librería ABE_book_new_0240817176

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Lebowitz, Josiah; Klug, Chris
ISBN 10: 0240817176 ISBN 13: 9780240817170
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Descripción Estado de conservación: New. Bookseller Inventory # ST0240817176. Nº de ref. de la librería ST0240817176

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Lebowitz, Josiah; Klug, Chris
Editorial: Focal Press (2011)
ISBN 10: 0240817176 ISBN 13: 9780240817170
Nuevos Paperback Cantidad: 1
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Green Books
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Descripción Focal Press, 2011. Paperback. Estado de conservación: New. Brand New Book. Shipping: Once your order has been confirmed and payment received, your order will then be processed. The book will be located by our staff, packaged and despatched to you as quickly as possible. From time to time, items get mislaid en route. If your item fails to arrive, please contact us first. We will endeavour to trace the item for you and where necessary, replace or refund the item. Please do not leave negative feedback without contacting us first. All orders will be dispatched within two working days. If you have any quesions please contact us. Nº de ref. de la librería V9780240817170

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