Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
EUR 21,55
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Añadir al carritoPaperback. Condición: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 33,27
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Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 67,23
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 67,54
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Pearson Education (US), Boston, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 69,91
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Añadir al carritoPaperback. Condición: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 63,07
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Antártica, Madrid, M, España
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Añadir al carritoRústica. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.
Librería: Imosver, PONTECALDELAS, PO, España
EUR 49,84
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Añadir al carritoCondición: Nuevo. 3D user interfaces Theory and practice usability editado por Pearson-prentice hall.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 63,06
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Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 68,63
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Pearson Education (US), 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 57,69
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Ubiquity Trade, Miami, FL, Estados Unidos de America
EUR 83,00
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Añadir al carritoCondición: New. Brand new! Please provide a physical shipping address.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 74,82
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Añadir al carritoCondición: New. . 2017. 2nd Edition. Paperback. . . . .
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 70,87
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 92,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 95,68
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. . 2017. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 89,16
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Speedyhen, Hertfordshire, Reino Unido
EUR 57,69
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Añadir al carritoCondición: NEW.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Revaluation Books, Exeter, Reino Unido
EUR 98,14
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.
Idioma: Inglés
Publicado por Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 116,44
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
EUR 67,49
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.
Idioma: Inglés
Publicado por PRENTICE-HALL INTERNATIONAL, 2025
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Librerias Prometeo y Proteo, Malaga, MA, España
EUR 52,47
Cantidad disponible: 1 disponibles
Añadir al carritoOtros. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.
Idioma: Inglés
Publicado por Pearson Education (US) Apr 2017, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 69,56
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.
Idioma: Inglés
Publicado por Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 94,15
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Idioma: Inglés
Publicado por Pearson Education (US), Boston, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 108,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Pearson Education (US), 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: preigu, Osnabrück, Alemania
EUR 75,45
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. 3D User Interfaces | Theory and Practice | Doug Bowman (u. a.) | Taschenbuch | Usability | Kartoniert / Broschiert | Englisch | 2017 | Pearson Education (US) | EAN 9780134034324 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Idioma: Inglés
Publicado por Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Rarewaves.com UK, London, Reino Unido
EUR 109,22
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Majestic Books, Hounslow, Reino Unido
EUR 81,20
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 400.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Librería: Revaluation Books, Exeter, Reino Unido
EUR 73,98
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock. This item is printed on demand.