9780134034324 - 3d user interfaces: theory and practice (usability) de joseph, laviola; ernst, kruijff (31 resultados)

Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph, Kruijff, Ernst, McMahan, Ryan, Bowman, Doug, Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Idioma: Inglés
Editorial: Pearson Education (US), Boston 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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Paperback. Condición: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive… primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Pearson Education 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: PEARSON NO ESPAÑA 2025
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Antártica, Madrid, M, EspañaAntártica
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Rústica. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.

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Editorial: PEARSON-PRENTICE HALL 2025
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Condición: Nuevo. 3D user interfaces Theory and practice usability editado por Pearson-prentice hall.

3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Idioma: Inglés
Editorial: Pearson Education (US) 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
- Tapa blanda
Librería: Ubiquity Trade, Miami, FL, Estados Unidos de AmericaUbiquity Trade
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Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condición: New. . 2017. 2nd Edition. Paperback. . . . .

3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
- Tapa blanda
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Idioma: Inglés
Editorial: Pearson Education (US), US 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA
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Paperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most compre…hensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Condición: New. . 2017. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland.

3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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3d User Interfaces: Theory and Practice
LaViola, Joseph J., Jr./ Bowman, Doug A./ Kruijff, Ernst/ Poupyrev, Ivan/ Mcmahan, Ryan P.
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Revaluation Books, Exeter, , Reino UnidoRevaluation Books
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Paperback. Condición: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.

Idioma: Inglés
Editorial: Pearson Education (US), US 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Paperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most compre…hensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

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Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.

Idioma: Inglés
Editorial: PRENTICE-HALL INTERNATIONAL 2025
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Librerias Prometeo y Proteo, malaga, MA, EspañaLibrerias Prometeo y Proteo
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Otros. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.

Idioma: Inglés
Editorial: Pearson Education (US) Apr 2017 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's… most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

Idioma: Inglés
Editorial: Pearson Education (US), US 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA United
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EUR 94,16
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Paperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most compre…hensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

Idioma: Inglés
Editorial: Pearson Education (US), Boston 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condición: new. Paperback. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive… primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. From video games to mobile augmented reality, 3D interaction is everywhereBut simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice is today's most comprehensive primary reference to building outstanding 3D UIs. Four. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Idioma: Inglés
Editorial: Pearson Education (US) 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Taschenbuch. Condición: Neu. 3D User Interfaces | Theory and Practice | Doug Bowman (u. a.) | Taschenbuch | Usability | Kartoniert / Broschiert | Englisch | 2017 | Pearson Education (US) | EAN 9780134034324 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu….

Idioma: Inglés
Editorial: Pearson Education (US), US 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most compre…hensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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Librería: Majestic Books, Hounslow, , Reino UnidoMajestic Books
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EUR 80,94
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Condición: New. Print on Demand pp. 400.

3d User Interfaces: Theory and Practice
LaViola, Joseph J., Jr./ Bowman, Doug A./ Kruijff, Ernst/ Poupyrev, Ivan/ Mcmahan, Ryan P.
Idioma: Inglés
Editorial: Addison-Wesley Professional 2017
Serie: Usability, Libro 7 de 7. Libro 7 de 7 - Usability
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- Impresión bajo demanda
Librería: Revaluation Books, Exeter, , Reino UnidoRevaluation Books
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Paperback. Condición: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock. This item is printed on demand.