David silva (28 resultados)

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Librería: Renaissance Books, Riverside, CA, Estados Unidos de AmericaRenaissance Books
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EUR 13,43
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Soft cover. Condición: New. No Jacket. 1st Edition. Book one of The Bright Star Series. In the 26th Century the children of Earth explore the stars in ships powered by dark energy. A mysterious power known as the Gree invade the worlds of the Union, and it falls to Xia, Jovian commander of the starship Black Meadow, to prepare h…er crew for the battle her superiors on Earth refuse to believe is coming. First book of a projected trilogy.

Idioma: Inglés
Editorial: David De Silva and Blackstone Audio, UNITED STATES 2016
Librería: The Yard Sale Store, Narrowsburg, NY, Estados Unidos de AmericaThe Yard Sale Store
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 9,74
Envío por EUR 5,11Se envía dentro de Estados Unidos de AmericaCantidad disponible: 5 disponibles
AudioCD. Condición: Very Good. 2 BRAND NEW AUDIO CDs. NEW CDs sealed in the shrink wrap. Slight publisher remainder mark. Enjoy this NEW Audio CD performance, GIFT QUALITY for your home and library.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 35,81
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 43,86
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Condición: New.

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Librería: Bluemindbooks, PACHECO, CA, Estados Unidos de AmericaBluemindbooks
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EUR 47,93
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Condición: New. New Book.

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Librería: Revaluation Books, Exeter, , Reino UnidoRevaluation Books
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EUR 47,92
Envío por EUR 11,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Brand New. 178 pages. 7.00x0.48x10.00 inches. In Stock.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 56,99
Envío por EUR 3,47Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.

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Librería: Revaluation Books, Exeter, , Reino UnidoRevaluation Books
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EUR 59,87
Envío por EUR 14,45Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Brand New. 378 pages. 7.00x0.86x10.00 inches. In Stock.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 79,86
Envío por EUR 3,47Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.

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Librería: Majestic Books, Hounslow, , Reino UnidoMajestic Books
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EUR 79,18
Envío por EUR 7,51Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 34,66
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 31,77
Envío por EUR 5,80Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 40,46
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Paperback. Condición: new. Paperback. Building Your Own Roguelike: A Practical Guide takes you on an authentic journey from your first playable prototype to a complete, functional roguelike game. This is not a theoretical guide or a simplified tutorial. It is the real story of building Vanilla Roguelike over five years, complete… with mistakes, breaking points, and architectural evolution.The Journey Begins with AlgorithmsThe book starts where the project began: with maze generation. You will implement multiple algorithms, including Binary Tree, Aldous-Broder, Recursive Backtracker, and Recursive Division, to understand graph theory, spanning trees, and procedural generation. Each algorithm teaches different principles: some create long corridors, others produce boxy mazes.The Architecture Problem: When Simple Stops WorkingEarly prototypes work fine when everything fits in one class. But as features multiply, the code becomes unmaintainable. This book takes you through the breaking point where the naive approach fails, helping you recognise the same problems in your own projects.You will learn why Entity-Component-System (ECS) architecture solves these problems. ECS is not just a game development pattern. It is a fundamental approach to building scalable software. The book breaks down ECS into digestible pieces: entities as identifiers, components as data containers, and systems as behaviour processors.Building Complete Game SystemsThe middle chapters guide you through implementing real game systems: input handling, movement with collision detection, turn-based combat, inventory management, monster AI, and event-driven architecture. Each system is built iteratively. You start with the simplest version that works, then add complexity as needed.Real-World Lessons from Real MistakesWhat sets this book apart is its honesty about the development process. You will learn about the breaking point where the original architecture could not support new features, the refactoring that saved the project, and the architectural decisions that enabled growth.Why Build from Scratch?Using a game engine teaches you the engine. Building from scratch teaches you the fundamentals. This book focuses on understanding how games work at their core: how algorithms generate content, how architecture enables features, and how systems communicate. The code examples use Ruby, but the concepts are language-agnostic.Who This Book Is ForIntermediate to advanced programmers who want to understand game development, algorithms, and architecture through hands-on practice. Computer science students will find practical applications for graph theory, data structures, and design patterns. Game developers will gain deep understanding of ECS architecture and procedural generation.Five parts. Twenty-two chapters. From your first prototype to a complete roguelike with procedural generation, combat, inventory, AI, and event-driven architecture. A hands-on guide to building roguelike games in Ruby from scratch. Covers procedural generation, Entity-Component-System architecture, event-driven design, and game development essentials for programmers ready to create their first roguelike. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 43,85
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. The last comprehensive book on extending Ruby on Rails from the inside was published over a decade ago. Since then, applications have grown from small startups to enormous monoliths, teams have scaled from three developers to fifty, and the codebase that was delightful at 20 models became te…rrifying at 200.Meanwhile, Ruby on Rails itself has been shipping the answer since version 3.1: mountable engines with namespace isolation. The same mechanism that powers Devise, Spree, and ActiveAdmin.This book bridges the gap between software architecture principles and the tools Ruby on Rails already ships. It takes the thinking of Robert C. Martin, Neal Ford, Mark Richards, and Kent Beck and applies it to real Ruby on Rails applications - with working code, honest trade-offs, and a companion open-source application you can run yourself.What you'll learn: Who this book is for: Senior Ruby on Rails developers, tech leads, and engineering managers who have felt the pain of a growing monolith. You should be comfortable building Ruby on Rails applications already - this is not a beginner tutorial. If your team debates microservices vs monolith, if your test suite takes too long, or if new developers take weeks to become productive in your codebase, this book is for you.What makes this book different: Every chapter includes working code. A companion open-source application (Orbit) lets you see the patterns in action - clone it, run it, and explore a fully modular Ruby on Rails application yourself. This is not theory in a vacuum. It is architecture applied to the framework you already use, by an engineer who builds and decomposes production Ruby on Rails monoliths for a living.About the author: David Silva is a Senior Software Engineer with over 15 years of Ruby experience across fintech, government services, and high-growth platforms serving millions of users. He has spent his career building, maintaining, and decomposing large Ruby on Rails monoliths - and applying the architectural patterns in this book to production systems under real constraints. He is the founder of CarerNotes and the author of Building Your Own Roguelike: A Practical Guide.Four parts. Eighteen chapters. From principles to practice to the hard questions most architecture books skip. A practical guide to modularising Ruby on Rails applications using Rails Engines, grounded in Clean Architecture principles. Covers namespace isolation, testing strategies, and real-world trade-offs for senior developers and tech leads. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 54,11
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 49,51
Envío por EUR 5,80Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: Majestic Books, Hounslow, , Reino UnidoMajestic Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 54,23
Envío por EUR 7,51Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 54,59
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND.

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Librería: THE SAINT BOOKSTORE, Southport, , Reino UnidoTHE SAINT BOOKSTORE
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EUR 54,66
Envío por EUR 18,51Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 46,37
Envío por EUR 32,16Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Building Your Own Roguelike: A Practical Guide takes you on an authentic journey from your first playable prototype to a complete, functional roguelike game. This is not a theoretical guide or a simplified tutorial. It is the real story of building Vanilla Roguelike over five years, complete… with mistakes, breaking points, and architectural evolution.The Journey Begins with AlgorithmsThe book starts where the project began: with maze generation. You will implement multiple algorithms, including Binary Tree, Aldous-Broder, Recursive Backtracker, and Recursive Division, to understand graph theory, spanning trees, and procedural generation. Each algorithm teaches different principles: some create long corridors, others produce boxy mazes.The Architecture Problem: When Simple Stops WorkingEarly prototypes work fine when everything fits in one class. But as features multiply, the code becomes unmaintainable. This book takes you through the breaking point where the naive approach fails, helping you recognise the same problems in your own projects.You will learn why Entity-Component-System (ECS) architecture solves these problems. ECS is not just a game development pattern. It is a fundamental approach to building scalable software. The book breaks down ECS into digestible pieces: entities as identifiers, components as data containers, and systems as behaviour processors.Building Complete Game SystemsThe middle chapters guide you through implementing real game systems: input handling, movement with collision detection, turn-based combat, inventory management, monster AI, and event-driven architecture. Each system is built iteratively. You start with the simplest version that works, then add complexity as needed.Real-World Lessons from Real MistakesWhat sets this book apart is its honesty about the development process. You will learn about the breaking point where the original architecture could not support new features, the refactoring that saved the project, and the architectural decisions that enabled growth.Why Build from Scratch?Using a game engine teaches you the engine. Building from scratch teaches you the fundamentals. This book focuses on understanding how games work at their core: how algorithms generate content, how architecture enables features, and how systems communicate. The code examples use Ruby, but the concepts are language-agnostic.Who This Book Is ForIntermediate to advanced programmers who want to understand game development, algorithms, and architecture through hands-on practice. Computer science students will find practical applications for graph theory, data structures, and design patterns. Game developers will gain deep understanding of ECS architecture and procedural generation.Five parts. Twenty-two chapters. From your first prototype to a complete roguelike with procedural generation, combat, inventory, AI, and event-driven architecture. A hands-on guide to building roguelike games in Ruby from scratch. Covers procedural generation, Entity-Component-System architecture, event-driven design, and game development essentials for programmers ready to create their first roguelike. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 35,70
Envío por EUR 42,77Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Building Your Own Roguelike: A Practical Guide takes you on an authentic journey from your first playable prototype to a complete, functional roguelike game. This is not a theoretical guide or a simplified tutorial. It is the real story of building Vanilla Roguelike over five years, complete… with mistakes, breaking points, and architectural evolution.The Journey Begins with AlgorithmsThe book starts where the project began: with maze generation. You will implement multiple algorithms, including Binary Tree, Aldous-Broder, Recursive Backtracker, and Recursive Division, to understand graph theory, spanning trees, and procedural generation. Each algorithm teaches different principles: some create long corridors, others produce boxy mazes.The Architecture Problem: When Simple Stops WorkingEarly prototypes work fine when everything fits in one class. But as features multiply, the code becomes unmaintainable. This book takes you through the breaking point where the naive approach fails, helping you recognise the same problems in your own projects.You will learn why Entity-Component-System (ECS) architecture solves these problems. ECS is not just a game development pattern. It is a fundamental approach to building scalable software. The book breaks down ECS into digestible pieces: entities as identifiers, components as data containers, and systems as behaviour processors.Building Complete Game SystemsThe middle chapters guide you through implementing real game systems: input handling, movement with collision detection, turn-based combat, inventory management, monster AI, and event-driven architecture. Each system is built iteratively. You start with the simplest version that works, then add complexity as needed.Real-World Lessons from Real MistakesWhat sets this book apart is its honesty about the development process. You will learn about the breaking point where the original architecture could not support new features, the refactoring that saved the project, and the architectural decisions that enabled growth.Why Build from Scratch?Using a game engine teaches you the engine. Building from scratch teaches you the fundamentals. This book focuses on understanding how games work at their core: how algorithms generate content, how architecture enables features, and how systems communicate. The code examples use Ruby, but the concepts are language-agnostic.Who This Book Is ForIntermediate to advanced programmers who want to understand game development, algorithms, and architecture through hands-on practice. Computer science students will find practical applications for graph theory, data structures, and design patterns. Game developers will gain deep understanding of ECS architecture and procedural generation.Five parts. Twenty-two chapters. From your first prototype to a complete roguelike with procedural generation, combat, inventory, AI, and event-driven architecture. A hands-on guide to building roguelike games in Ruby from scratch. Covers procedural generation, Entity-Component-System architecture, event-driven design, and game development essentials for programmers ready to create their first roguelike. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 77,78
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 64,24
Envío por EUR 32,16Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. The last comprehensive book on extending Ruby on Rails from the inside was published over a decade ago. Since then, applications have grown from small startups to enormous monoliths, teams have scaled from three developers to fifty, and the codebase that was delightful at 20 models became te…rrifying at 200.Meanwhile, Ruby on Rails itself has been shipping the answer since version 3.1: mountable engines with namespace isolation. The same mechanism that powers Devise, Spree, and ActiveAdmin.This book bridges the gap between software architecture principles and the tools Ruby on Rails already ships. It takes the thinking of Robert C. Martin, Neal Ford, Mark Richards, and Kent Beck and applies it to real Ruby on Rails applications - with working code, honest trade-offs, and a companion open-source application you can run yourself.What you'll learn: Who this book is for: Senior Ruby on Rails developers, tech leads, and engineering managers who have felt the pain of a growing monolith. You should be comfortable building Ruby on Rails applications already - this is not a beginner tutorial. If your team debates microservices vs monolith, if your test suite takes too long, or if new developers take weeks to become productive in your codebase, this book is for you.What makes this book different: Every chapter includes working code. A companion open-source application (Orbit) lets you see the patterns in action - clone it, run it, and explore a fully modular Ruby on Rails application yourself. This is not theory in a vacuum. It is architecture applied to the framework you already use, by an engineer who builds and decomposes production Ruby on Rails monoliths for a living.About the author: David Silva is a Senior Software Engineer with over 15 years of Ruby experience across fintech, government services, and high-growth platforms serving millions of users. He has spent his career building, maintaining, and decomposing large Ruby on Rails monoliths - and applying the architectural patterns in this book to production systems under real constraints. He is the founder of CarerNotes and the author of Building Your Own Roguelike: A Practical Guide.Four parts. Eighteen chapters. From principles to practice to the hard questions most architecture books skip. A practical guide to modularising Ruby on Rails applications using Rails Engines, grounded in Clean Architecture principles. Covers namespace isolation, testing strategies, and real-world trade-offs for senior developers and tech leads. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 54,15
Envío por EUR 42,77Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. The last comprehensive book on extending Ruby on Rails from the inside was published over a decade ago. Since then, applications have grown from small startups to enormous monoliths, teams have scaled from three developers to fifty, and the codebase that was delightful at 20 models became te…rrifying at 200.Meanwhile, Ruby on Rails itself has been shipping the answer since version 3.1: mountable engines with namespace isolation. The same mechanism that powers Devise, Spree, and ActiveAdmin.This book bridges the gap between software architecture principles and the tools Ruby on Rails already ships. It takes the thinking of Robert C. Martin, Neal Ford, Mark Richards, and Kent Beck and applies it to real Ruby on Rails applications - with working code, honest trade-offs, and a companion open-source application you can run yourself.What you'll learn: Who this book is for: Senior Ruby on Rails developers, tech leads, and engineering managers who have felt the pain of a growing monolith. You should be comfortable building Ruby on Rails applications already - this is not a beginner tutorial. If your team debates microservices vs monolith, if your test suite takes too long, or if new developers take weeks to become productive in your codebase, this book is for you.What makes this book different: Every chapter includes working code. A companion open-source application (Orbit) lets you see the patterns in action - clone it, run it, and explore a fully modular Ruby on Rails application yourself. This is not theory in a vacuum. It is architecture applied to the framework you already use, by an engineer who builds and decomposes production Ruby on Rails monoliths for a living.About the author: David Silva is a Senior Software Engineer with over 15 years of Ruby experience across fintech, government services, and high-growth platforms serving millions of users. He has spent his career building, maintaining, and decomposing large Ruby on Rails monoliths - and applying the architectural patterns in this book to production systems under real constraints. He is the founder of CarerNotes and the author of Building Your Own Roguelike: A Practical Guide.Four parts. Eighteen chapters. From principles to practice to the hard questions most architecture books skip. A practical guide to modularising Ruby on Rails applications using Rails Engines, grounded in Clean Architecture principles. Covers namespace isolation, testing strategies, and real-world trade-offs for senior developers and tech leads. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 46,63
Envío por EUR 62,55Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.

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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 47,35
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Building Your Own Roguelike | A Practical Guide | David Silva | Taschenbuch | Englisch | 2025 | David Silva | EAN 9781066649419 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 69,66
Envío por EUR 63,57Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The last comprehensive book on extending Ruby on Rails from the inside was published over a decade ago. Since then, applications have grown from small startups to enormous monoliths, teams have scaled from three developers to fifty, and…the codebase that was delightful at 20 models became terrifying at 200.Meanwhile, Ruby on Rails itself has been shipping the answer since version 3.1: mountable engines with namespace isolation. The same mechanism that powers Devise, Spree, and ActiveAdmin.This book bridges the gap between software architecture principles and the tools Ruby on Rails already ships. It takes the thinking of Robert C. Martin, Neal Ford, Mark Richards, and Kent Beck and applies it to real Ruby on Rails applications - with working code, honest trade-offs, and a companion open-source application you can run yourself.What you'll learn:Who this book is for:Senior Ruby on Rails developers, tech leads, and engineering managers who have felt the pain of a growing monolith. You should be comfortable building Ruby on Rails applications already - this is not a beginner tutorial. If your team debates microservices vs monolith, if your test suite takes too long, or if new developers take weeks to become productive in your codebase, this book is for you.What makes this book different:Every chapter includes working code. A companion open-source application (Orbit) lets you see the patterns in action - clone it, run it, and explore a fully modular Ruby on Rails application yourself. This is not theory in a vacuum. It is architecture applied to the framework you already use, by an engineer who builds and decomposes production Ruby on Rails monoliths for a living.About the author:David Silva is a Senior Software Engineer with over 15 years of Ruby experience across fintech, government services, and high-growth platforms serving millions of users. He has spent his career building, maintaining, and decomposing large Ruby on Rails monoliths - and applying the architectural patterns in this book to production systems under real constraints. He is the founder of CarerNotes and the author of Building Your Own Roguelike: A Practical Guide.Four parts. Eighteen chapters. From principles to practice to the hard questions most architecture books skip.

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Librería: preigu, Osnabrück, Alemaniapreigu
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 74,40
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Modular Rails | A practical guide to building maintainable Ruby on Rails applications using Rails Engines | David Silva | Taschenbuch | Englisch | 2026 | David Silva | EAN 9781066649402 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter…: preigu Print on Demand.