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  • Editorial: Will Schenck, NY, 2007

    Librería: Books from the Crypt, N. Potomac, MD, Estados Unidos de AmericaBooks from the Crypt

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    Miembro de asociación: IOBA

    Condición: Usado

    EUR 9,19

    Envío por EUR 4,91 
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    Cantidad disponible: 1 disponible

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    SingleIssueMagazine. Condición: Very Good+ to Near Fine. No. 1039. Printed shipping address is inked out. Minor creasing and edgewear. Book.

  • Condición: Usado

    EUR 41,37

    Envío por EUR 6,69 
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    Presumed first edition (no direct statement but with matching dates upon title and copyright pages). 312 pages. Hardcover: H 24.25cm x L 15.75cm. No dust jacket (as issued?). Pebbled black cloth; light rubbing to boards; residue from removed sticker at lower spine with some shallow overlap onto adjoining lower boards; slight dulling/flaking to front board and spine's stamping but all still easily legible. Some foxing to text block edges; past owner's name/address label affixed to front pastedown; interior pages are clean. Binding is firm. A very good copy. Laid-in at front endpapers is the author's promotional brochure/order form announcing the first printing of Volume III and reprintings of preceding Volumes I and II. With Preface, a few b/w plates, and Index. Features fourteen essays regarding various facets of regional history of which the more interesting titles are: "Some Economic and Social Aspects of the History of Cullman, Alabama" by John Clinton Bright; "An Early Fayette County Home" by Marguerite T. Callahan; "Recollections of Olden Days" by Bertha Massey King; Early History of Winston County, Alabama Schools" by Sallie P. West; "The Pursuit and Capture of Streight's Raiders" by John A. Wyeth; "Some Recollections of My Family" by Andrew Lee Massey; "From Oxcarts to Diesels: A History of Hanceville, Alabama" by Emmie Alldredge Smith; "The Civil War as Seen by Captain Isaac Jasper Rogers" by Charles E. Wilson; and "History of Marion County" by a Committee of School Teachers. Series compiler Carl Atwood Elliott (1913-1999) served eight terms in the U.S. House of Representatives from Alabama's northwestern 7th Congressional District from January 1949 to January 1965. {AL-Shelf#1}.…

  • Condición: Nuevo

    EUR 43,10

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Unity 6 gives beginners a practical way to build modern 2D and 3D games with C# scripting, physics, UI, animation, audio, optimization, and publishing tools in one engine. The key is learning how Unity's systems connect so a simple idea can become a playable project. Unity 6 Game Development Projects for Beginners follows a structured Unity 6 LTS and URP workflow. Instead of scattered tutorials, it teaches clean setup, organized assets, reusable prefabs, beginner-friendly C# scripting, debugging habits, performance awareness, and build preparation through complete projects. This book guides you from Unity setup to playable beginner games. You will learn how to navigate the editor, organize files, write gameplay scripts, build 2D and 3D projects, handle physics, create UI, add animation and audio, design simple enemy behavior, optimize performance, test builds, and prepare your games for publishing or portfolio use. Inside this book, you will learn how to: - Set up Unity Hub, Unity 6 LTS, and a clean URP project- Navigate the Scene View, Game View, Hierarchy, Inspector, Project Window, and Console- Build scenes with GameObjects, components, cameras, lights, materials, tags, layers, and prefabs- Write C# scripts for movement, input, score, health, UI updates, and game-state logic- Build a complete 2D collecting game with collectibles, hazards, win conditions, and level testing- Build a complete 3D obstacle game with camera follow, checkpoints, moving platforms, timed hazards, and finish zones- Use Unity physics, collisions, triggers, raycasts, layers, and collision filtering- Create HUDs, menus, pause screens, game over panels, and win screens- Add animation, sound effects, background music, particles, camera feedback, and polish- Create simple enemy AI with patrol, chase, detection, damage, reset behavior, and state-based logic- Apply beginner-friendly optimization and prepare PC, Web, and mobile-aware buildsThis book is for complete beginners, hobbyists, students, self-taught developers, and aspiring game creators who want a clear path into Unity 6 game development. It is also useful if you have opened Unity before but still feel unsure how scripting, physics, UI, animation, audio, enemies, optimization, and builds fit together. You do not need to spend months jumping between random tutorials before building something playable. With a focused project-based workflow, this book helps you learn Unity 6 step by step while creating small complete games first. Get Unity 6 Game Development Projects for Beginners today and start building real 2D and 3D games with C#, URP, physics, UI, animation, audio, enemy AI, optimization, and publishing preparation.…

  • Condición: Usado - Bueno

    EUR 45,97

    Envío por EUR 4,46 
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    Hardcover. Condición: Very Good. First Edition. Tight and square. Local history reference for northwestern Alabama counties of Blount, Cullman, Fayette, Franklin, Lamar, Marion, Pickens, Walker, and Winston. Inscribed by Author(s).

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798180030627

    Serie: Libro 1 de 2 - Unity 6 Game Development Projects Series

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 27,57

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Unity 6 gives beginners a practical way to build modern 2D and 3D games with C# scripting, physics, UI, animation, audio, optimization, and publishing tools in one engine. The key is learning how Unity's systems connect so a simple idea can become a playable project. Unity 6 Game Development Projects for Beginners follows a structured Unity 6 LTS and URP workflow. Instead of scattered tutorials, it teaches clean setup, organized assets, reusable prefabs, beginner-friendly C# scripting, debugging habits, performance awareness, and build preparation through complete projects. This book guides you from Unity setup to playable beginner games. You will learn how to navigate the editor, organize files, write gameplay scripts, build 2D and 3D projects, handle physics, create UI, add animation and audio, design simple enemy behavior, optimize performance, test builds, and prepare your games for publishing or portfolio use. Inside this book, you will learn how to: Set up Unity Hub, Unity 6 LTS, and a clean URP projectNavigate the Scene View, Game View, Hierarchy, Inspector, Project Window, and ConsoleBuild scenes with GameObjects, components, cameras, lights, materials, tags, layers, and prefabsWrite C# scripts for movement, input, score, health, UI updates, and game-state logicBuild a complete 2D collecting game with collectibles, hazards, win conditions, and level testingBuild a complete 3D obstacle game with camera follow, checkpoints, moving platforms, timed hazards, and finish zonesUse Unity physics, collisions, triggers, raycasts, layers, and collision filteringCreate HUDs, menus, pause screens, game over panels, and win screensAdd animation, sound effects, background music, particles, camera feedback, and polishCreate simple enemy AI with patrol, chase, detection, damage, reset behavior, and state-based logicApply beginner-friendly optimization and prepare PC, Web, and mobile-aware buildsThis book is for complete beginners, hobbyists, students, self-taught developers, and aspiring game creators who want a clear path into Unity 6 game development. It is also useful if you have opened Unity before but still feel unsure how scripting, physics, UI, animation, audio, enemies, optimization, and builds fit together. You do not need to spend months jumping between random tutorials before building something playable. With a focused project-based workflow, this book helps you learn Unity 6 step by step while creating small complete games first. Get Unity 6 Game Development Projects for Beginners today and start building real 2D and 3D games with C#, URP, physics, UI, animation, audio, enemy AI, optimization, and publishing preparation. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798180030627

    Serie: Libro 1 de 2 - Unity 6 Game Development Projects Series

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 27,58

    Envío por EUR 2,68 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798180030627

    Serie: Libro 1 de 2 - Unity 6 Game Development Projects Series

    • Tapa blanda
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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 30,37

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798180030627

    Serie: Libro 1 de 2 - Unity 6 Game Development Projects Series

    • Tapa blanda
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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 26,77

    Envío por EUR 5,99 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Condición: Nuevo

    EUR 27,57

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    Se envía de India a Estados Unidos de America

    Cantidad disponible: 18 disponibles

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    LeatherBound. Condición: New. BOOKS ARE EXEMPT FROM IMPORT DUTIES AND TARIFFS; NO EXTRA CHARGES APPLY. Leather Binding on Spine and Corners with Golden leaf printing on spine. Bound in genuine leather with Satin ribbon page markers and Spine with raised gilt bands. A perfect gift for your loved ones. Reprinted from 1850 edition. NO changes have been made to the original text. This is NOT a retyped or an ocr'd reprint. Illustrations, Index, if any, are included in black and white. Each page is checked manually before printing. As this print on demand book is reprinted from a very old book, there could be some missing or flawed pages, but we always try to make the book as complete as possible. Fold-outs, if any, are not part of the book. If the original book was published in multiple volumes then this reprint is of only one volume, not the whole set and contains approximately 41 pages. IF YOU WISH TO ORDER PARTICULAR VOLUME OR ALL THE VOLUMES YOU CAN CONTACT US. Resized as per current standards. Sewing binding for longer life, where the book block is actually sewn (smythe sewn/section sewn) with thread before binding which results in a more durable type of binding. Language: English.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798180030627

    Serie: Libro 1 de 2 - Unity 6 Game Development Projects Series

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 31,34

    Envío por EUR 44,18 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Unity 6 gives beginners a practical way to build modern 2D and 3D games with C# scripting, physics, UI, animation, audio, optimization, and publishing tools in one engine. The key is learning how Unity's systems connect so a simple idea can become a playable project. Unity 6 Game Development Projects for Beginners follows a structured Unity 6 LTS and URP workflow. Instead of scattered tutorials, it teaches clean setup, organized assets, reusable prefabs, beginner-friendly C# scripting, debugging habits, performance awareness, and build preparation through complete projects. This book guides you from Unity setup to playable beginner games. You will learn how to navigate the editor, organize files, write gameplay scripts, build 2D and 3D projects, handle physics, create UI, add animation and audio, design simple enemy behavior, optimize performance, test builds, and prepare your games for publishing or portfolio use. Inside this book, you will learn how to: Set up Unity Hub, Unity 6 LTS, and a clean URP projectNavigate the Scene View, Game View, Hierarchy, Inspector, Project Window, and ConsoleBuild scenes with GameObjects, components, cameras, lights, materials, tags, layers, and prefabsWrite C# scripts for movement, input, score, health, UI updates, and game-state logicBuild a complete 2D collecting game with collectibles, hazards, win conditions, and level testingBuild a complete 3D obstacle game with camera follow, checkpoints, moving platforms, timed hazards, and finish zonesUse Unity physics, collisions, triggers, raycasts, layers, and collision filteringCreate HUDs, menus, pause screens, game over panels, and win screensAdd animation, sound effects, background music, particles, camera feedback, and polishCreate simple enemy AI with patrol, chase, detection, damage, reset behavior, and state-based logicApply beginner-friendly optimization and prepare PC, Web, and mobile-aware buildsThis book is for complete beginners, hobbyists, students, self-taught developers, and aspiring game creators who want a clear path into Unity 6 game development. It is also useful if you have opened Unity before but still feel unsure how scripting, physics, UI, animation, audio, enemies, optimization, and builds fit together. You do not need to spend months jumping between random tutorials before building something playable. With a focused project-based workflow, this book helps you learn Unity 6 step by step while creating small complete games first. Get Unity 6 Game Development Projects for Beginners today and start building real 2D and 3D games with C#, URP, physics, UI, animation, audio, enemy AI, optimization, and publishing preparation. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Idioma: Inglés

    Editorial: CRC Press, 2001

    0824704436 / 9780824704438

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    Librería: moluna, Greven, Alemaniamoluna

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 140,83

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Hoffman, Joe D. Hoffman, Joe D. Frankel, StevenEmphasizing the finite difference approach for solving differential equations, the second edition of Numerical Methods for Engineers and Scientists presents a methodology for systematically constructing i.…