Scheler carolin (40 resultados)

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Librería: ANARTIST, New York, NY, Estados Unidos de AmericaANARTIST
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EUR 60,35
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Softcover, 276 pages; as new condition; clean and crisp; no internal marks. Foreign shipping may be extra.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 71,60
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Condición: New.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 74,07
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 73,04
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Condición: As New. Unread book in perfect condition.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 69,57
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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EUR 69,87
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paperback. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 75,37
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Condición: New.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 63,96
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Condición: New.

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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 88,25
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Paperback. Condición: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.…

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Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 88,84
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Paperback. Condición: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.…

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 88,20
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Condición: New.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 73,44
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Condición: As New. Unread book in perfect condition.

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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 72,71
Envío por EUR 19,21Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 90,31
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Condición: New.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 87,71
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: New.

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Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen
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EUR 63,97
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Condición: NEW.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 110,32
Envío por EUR 14,96Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Brand New. 312 pages. 11.00x8.25x11.00 inches. In Stock.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 76,43
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: New. Carolin Scheler is a researcher in the fields of digital visual culture, media archaeology, and animation studies, currently planning a postdoctoral research project. Her educational background is in the practical field of 3D animation and cultural theory, .

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Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United
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EUR 91,77
Envío por EUR 45,07Se envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.…

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 84,45
Envío por EUR 77,78Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.…

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 185,38
Envío por EUR 2,38Se envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 184,89
Envío por EUR 17,95Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 203,21
Envío por EUR 2,38Se envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: New.

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 197,66
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Condición: New.

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 217,33
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Condición: New.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 206,42
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Condición: New.

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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 206,43
Envío por EUR 21,12Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

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Librería: moluna, Greven, Alemaniamoluna
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 179,02
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Carolin Scheler is a researcher in the fields of digital visual culture, media archaeology, and animation studies, currently planning a postdoctoral research project. Her educational background is in the practical field of 3D animation and cultural theory, .

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 221,77
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: New.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 240,21
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. Neuware - A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.…